Noita
Creature Corruption
Exibindo entradas 1–10 de 12
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Atualização: 6/jan./2023 às 1:59

Fixed creatures with alternate attacks like Stevari, Tanks, etc not having their attacks randomised

Atualização: 14/dez./2022 às 4:07

Russian Translation by BlueBerryy added

Atualização: 6/dez./2022 às 16:29

Corrupted Leviathan

Atualização: 6/dez./2022 às 15:49

Enemies no longer drop heart pickups after reaching 1025 max hp, instead they gain a speed up effect
The exception to this is 10x attack speed boosted creatures

Atualização: 6/dez./2022 às 15:19

Modified setting's order
Fixed some enemies not being corrupted

Atualização: 6/dez./2022 às 14:45

Added option to disable enemy rapidfire
Added new projectiles to the pool
Added tiny projectile corruption

Atualização: 5/dez./2022 às 7:22

Added configurable failsafe settings

Atualização: 5/dez./2022 às 7:02

Added extra compat for Mo Creeps Toxic Worm Boss

Atualização: 5/dez./2022 às 6:50

Added mod compatibility with More Creeps & Weirdos
Added a failsafe against projectile spam
Added mod compatibility for new enemies and bosses
Updated preview image
Audio is now corrupted as well
Corrupted Connoisseur of Wands to always cast random spells
Corrupted Dragon
Corrupted Pyramid Boss
Corrupted Mecha Kolmi
Corrupted steveari Kolmisilma
Corrupted Master of Masters

Atualização: 4/dez./2022 às 16:38

Fixes fish ragdolls, new setting