Project Zomboid

Project Zomboid

Rick's MLC Concussion
28개 중 1~10개 표시 중
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업데이트: 2025년 8월 20일 오전 1시 43분
작성자: RicksMLC

Added ModOption for Enable/Disable ear damage so if the player is experiencing Spamming Deafness, they can turn off the hearing damage using the Options | Mods | Rick's MLC Concussion -> Enable Ear Damage checkbox.

업데이트: 2025년 8월 5일 오전 5시 05분
작성자: RicksMLC

Fixed issue with B42.11 update which added some functionality that changed the key bind function. The Concussion control scrambling uses key binding to temporarily change the WASD binds, so the code needed an update. No change to functionality.

업데이트: 2025년 6월 12일 오전 3시 50분
작성자: RicksMLC

Updated to work the B42.9 change to ISReloadWeaponAction.canShoot() which now takes two arguments instead of 1.

업데이트: 2024년 12월 22일 오후 4시 55분
작성자: RicksMLC

Updated for B42. Note there is an issue in vanilla B42 where the Hard of Hearing Trait does not reduce and muffle the audio. This means wearing ear protectors (which gives the wearer hard of hearing) does not have an audible difference until they fix it.
Tripping and falling seems to no longer cause injuries. In B41 falling would almost always give scratches or some such. B42 may have moved that automatic injuries to another code call which I don't know about.

업데이트: 2024년 4월 10일 오전 5시 57분
작성자: RicksMLC

Updated the sandbox options so now concussion from car crashes is ON by default. The default chance to get concussed when you crash your car is 40%.

업데이트: 2024년 3월 29일 오전 2시 29분
작성자: RicksMLC

Updated the WorkplaceHealthAndSafety to recognise if the Ear Protectors are worn on the Ears (Compatibility with MufflesEarsSlot mod)

업데이트: 2024년 3월 29일 오전 1시 43분
작성자: RicksMLC

Added Concussion if you crash your car.
It is disable by default for now while we are trying to get the balance right. It is disabled by the Sandbox option "Car Crash Concussion Effect Time (seconds) = 0" Set this to a non-zero value to turn it on. Maybe 10 seconds to start with.
Driving while brandishing a firearm is probably bad if you have a crash... so give it a go :)

업데이트: 2024년 2월 8일 오후 7시 57분
작성자: RicksMLC

Updated moodles function calls to the new MoodleFramework 1.1. Thanks to Tchernobill for the heads up on the change.

업데이트: 2024년 1월 4일 오후 11시 57분
작성자: RicksMLC

Small change to Drunk handler to check if the eat action item exists. Someone reported an error which looks like the item is not populated for the ISEatFoodAction. I don't know how that was possible, but this change will handle it.

업데이트: 2023년 10월 22일 오후 6시 40분

Modified the chances to shoot yourself when tripping or concussed. New sandbox options to cover the chances.
Decoupled the Accidental Discharge from the concussion, so now you can trigger Accidental Discharge even if not concussed when tripped.
Falling down while drunk may result in Accidenal Discharge.
Added a small time delay when damaging hearing. The player will now go deaf a fraction of a second after the firearm discharges so the player and audience can have some indication as to why they suddenly can't hear anything.

Modified the MP Admin God Mode code in RicksMLC_Drunk to remove a runtime error. I have not reproduced it, but it looks like the code that cauesd the error is now fixed. Please let me know if there are any errors encountered