Left 4 Dead 2
Cambalache 2
Mostrando 11-20 de 31 aportaciones
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Actualización: 4 JUL 2024 a las 6:43

-Added basket ball prop
-fixed minor error on nav meshes
-fixed custom crate model
-removed an ERROR on level 1

Actualización: 24 JUN 2024 a las 21:04

-fixed language script for new voice audio files

Actualización: 21 JUN 2024 a las 13:22

-Fixed zombies missing textures
-Fixed bots getting stuck at map 2
-Added NPC voice actor for map 5

Actualización: 19 JUN 2024 a las 16:40

General
-Versus mode balancing
-Optimization for lightmapping
-Tweak for item spawn densities

map 1
-new area at houses path
-fixed a proble with a gate collision mesh
-removed unnecesary models
-optimized skybox

map 2
-more optimization for memory usage

map 3
-fixed collision for a few tarp models

map 4
-fixed glowing entities on non-coop modes
-gascan event was replaced

map 5
-fixed collisions and shadows for gates models

map 6
-more cats on the walls
-added breakable floor
-more hints for scavenge event

Actualización: 22 MAY 2024 a las 13:08

-More optimization. Less textures, new garaffiti
-New icon for finale event
-Versus balancing: map 1 and 2 randomized paths are disabled

Actualización: 10 MAY 2024 a las 4:40

Map1

-Removed some textures

Map2

-Improved navigation mesh
-Removed unused textures and models
-Gnome has been moved to map 4

Map3

-Updated community graffiti
-Improved music event
-Map pathing has been changed
-Support for mutations with no guns

Map4

-Fixed cubemaps
-Gnome added at subway

Map5

-Added plywood to exit near by start checkpoint

Map6

-Balancing for finale event
-Support for mutations with no guns
-Balancing for single player mode
-Expanded wooden dock at the beggining of the finale area
-Added more cats

........

Misc

-Updated common infected textures

Actualización: 21 ABR 2024 a las 10:06

-Fixed map flies wrong extension

Actualización: 21 ABR 2024 a las 9:33

Map 1

-Fixed some infected area and navigations for bots

Map 2

-Added new pictures on gallery
-Removed more unnecesary textures and models for optimization
-Changed a couple of paths on the first steet
-Fixed a door that was locked on spawn

Map 3

-Changes for graffitis

Map 4

-Fixed some zombie populatios (tank)

Map 5

-Changed the path after bazooka event
-Added a little panic event on containers area
-Changed Mafalda graffiti (we still hate on Gaturro)

Map 6 (new)

-New event: scavenge with some custom ideas and a short gauntlet to the end.

Actualización: 20 ABR 2024 a las 20:16

Map 1

-Fixed some infected area and navigations for bots

Map 2

-Added new pictures on gallery
-Removed more unnecesary textures and models for optimization
-Changed a couple of paths on the first steet
-Fixed a door that was locked on spawn

Map 3

-Changes for graffitis

Map 4

-Fixed some zombie populatios (tank)

Map 5

-Changed the path after bazooka event
-Added a little panic event on containers area
-Changed Mafalda graffiti (we still hate on Gaturro)

Map 6 (new)

-New event: scavenge with some custom ideas and a short gauntlet to the end.

Actualización: 20 ABR 2024 a las 17:16

Map 1

-Fixed some infected area and navigations for bots

Map 2

-Added new pictures on gallery
-Removed more unnecesary textures and models for optimization
-Changed a couple of paths on the first steet
-Fixed a door that was locked on spawn

Map 3

-Changes for graffitis

Map 4

-Fixed some zombie populatios (tank)

Map 5

-Changed the path after bazooka event
-Added a little panic event on containers area
-Changed Mafalda graffiti (we still hate on Gaturro)

Map 6 (new)

-New event: scavenge with some custom ideas and a short gauntlet to the end.