BallisticNG

BallisticNG

ADR-R7
Viser 1–10 av 25 bidrag
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Oppdatering: 30. okt. 2024 @ 18.54

Fixed a tickbox I forgot to enable the model for rendering in game.
No more invisible ship.

Oppdatering: 30. okt. 2024 @ 17.18

Rebalanced stats using a reference:
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/4630356482652685490/?appid=473770

Some slight nerfs to top speed.
Buffs to acceleration. (Fixed the backwards engine power scaling.)
Buffs to shields and combat. (They were well below the level 1 scale the game uses.)

Oppdatering: 23. mars 2024 @ 11.56

Fixed a discrepancy in a material override setting.
For some reason, the infernium gt material was on the ship, so it messed up the textures.
Should be fixed now.

Oppdatering: 23. mars 2024 @ 11.41

Adjusted Gravity settings to function similarly to the precision delta example in the modding tools.
(The ship would often lose speed from my initial changes that attempted to improve grip, which proved to be detrimental)
[Edit: Textures got messed up looking to fix]

Oppdatering: 13. nov. 2022 @ 2.25

Oppdatering: 13. nov. 2022 @ 2.24

Oppdatering: 13. nov. 2022 @ 2.05

Oppdatering: 13. nov. 2022 @ 1.55

Oppdatering: 13. nov. 2022 @ 1.40

Oppdatering: 13. nov. 2022 @ 1.31