Sentinels of the Multiverse

Sentinels of the Multiverse

Artifact Comics
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Update: 20 Oct @ 1:38pm

3.2.2

This update is a pretty big one, as it fixes some longstanding issues that were previously considered engine-level roadblocks but were unfortunately easy for players to encounter in regular play.

Fixes
* Akanami's Do It For Them soft-locking the game if two copies manipulated the same numeral twice
* Akanami's Obliterate soft-locking the game if used in a combo to manipulate the same numeral twice
* Backlash's According to Hoyle soft-locking the game if two copies manipulated the same numeral twice
* Cantrip's "Spell Component" Pouch & Tacticat Cantrip's innate power trick discard check accounting for if the discarded trick ended up under another card (Such as Vessel)
* Kain's Felling Blow not enforcing 'another' target on the follow-up damage
* Twitch's Familiar Habits looping draw actions for other heroes when Twitch was handed a second draw before the original effect resolved

Note: This update provides partial compatibility of Do It For Them, Obliterate, and According to Hoyle with cards from outside Artifact that manipulate numerals. Game will not softlock if a non-Artifact card manipulates a numeral before an Artifact card manipulates the same numeral. Game may still softlock if an Artifact card manipulates a power numeral before a non-Artifact card manipulates the same numeral.

Update: 18 Oct @ 11:01pm

3.2.1

Changes:
* Vessel's Grasping Stars added non-placeholder art

Fixes:
* Maki's start / end of turn draw effects had their valid hand checks made more robust (Maki's setup will skip prompting a player who doesn't have enough cards to discard.)
* Vessel's Gaze Into the Void not including the damage type of the second hit in the description

Update: 17 Oct @ 7:10am

3.2.0

This update sees the release of the hero deck Maki! Shrine guardian of the wardens of the peak, where sibling Inari has taken up the blade and embraced modernity, Maki is a practitioner of sorcerous dance and ceremonial rites. Gather the elements of the seasons as you layer dances together to bolster your team and bring villains to their knees - it is time to descend from the peak and enter the fray!

Changes:
* Enigma's Cool Sunglasses effect when entering play now "When this card enters play, you may add or remove 2 tokens from your dream pool. Draw cards equal to the number of tokens removed this way."


Signs suggest that a villainous presence is lurking not far off! Thanks again to everyone who has been so supportive throughout all of this - it really means a lot to see that these efforts have managed to help a lot of folks find more fun with Sentinels, and I hope to carry on for quite a while into the future!

As always, if you'd like to meet and hang out with other players, see sneak peeks of what's in the work or generally tackle anything AC / Sentinels, you're welcome to join us on discord at: https://discord.gg/ZbFy9kT2Gs

Update: 15 Oct @ 8:26am

3.1.13

Something lurking comes
Colossus beneath the waves
First, heroes prepare

Update: 14 Oct @ 5:21pm

3.1.12

Additional asset prep!

Update: 14 Oct @ 1:24pm

3.1.11

Small update with behind the scenes tweak.

Update: 14 Oct @ 12:17pm

3.1.10

This update is partly to prep some additional assets, but includes card art updates as an added bonus!

Changes:
* Enigma's Cool Sunglasses added non-placeholder art
* Enigma's Rude Awakening added non-placeholder art
* Sundown's Vital Brass added non-placeholder art

Update: 5 Oct @ 10:32pm

3.1.9

Changes:
* Lalin's Pack Tactics added non-placeholder art

Fixes:
* Lalin's Pack Tactics can correctly provide the damage reduction to more than one hero / hero target(s)

Misc:
* Tweaked Lalin's hero turn cutouts
* Tweaked Rook's hero turn cutouts

Update: 3 Oct @ 1:50pm

3.1.8

Fixes:
* Vessel's Non-Euclidean Entry being able to destroy a resolving one-shot
* Vessel's Voiding Responsibility not seeing cards discarded as part of bulk card movement / cleanup actions behind the scenes

Update: 2 Oct @ 11:19am

3.1.7

Changes:
* Vessel's Non-Euclidean Entry tweaked effect text to hopefully make it clearer what the card is actually doing
* Vessel's Voiding Responsibility adjusted to grab one-shots discarded from other hero decks regardless of who discarded them. Previously, Vessel discarding a card did not trigger it and this was confusing for players - this change both makes it unambiguous and allows Vessel prompting discards to trigger it as well, which is what most players probably expected anyway.

Fixes:
* Vessel's Traverse the Nothing GameController / error text during the damage preview
* Vessel's Traverse the Nothing not correctly tracking whether a card had been destroyed
* Vessel's Voiding Responsibility more robustly accounting for niche circumstances, such as situations where multiple heroes somehow get copies of one-shots with matching names through various shenanigans.