RimWorld

RimWorld

Biotech Expansion - Mythic
Showing 11-20 of 35 entries
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Update: 19 Mar, 2024 @ 5:12pm

1.5 Unstable Update
- Ashfeathers now have a phoenix head gene and are now beardless by default. Previous nose gene remains for people who still want it.
- Tailbinders now come in snow white color as well as sandy color.

Update: 18 Mar, 2024 @ 11:04pm

1.5 Unstable Update - SNOUTS 2.0
- Glintscales now have a draconic head gene, which replaces their old draconic snout gene.
- Tailbinders now have a fluffy fox head gene, which replaces their old lupine snout gene. Ears not included. They also now use BTE Core's Beardless Furskin gene.
- Ashfeathers also use Beardless Furskin. Head gene mod pending.
Make sure BTE Core is updated if you're on 1.5!

Update: 13 Mar, 2024 @ 9:41pm

[Auto-generated text]: Update on 3/13/2024 9:41:15 PM.

Update: 3 Jan, 2024 @ 11:39pm

Minor Update:
- Combat extended did their own patch for gene related weapons and powers. The patches on my side were removed.

Sorry for basically falling off the face of the earth. Due to recent life circumstances like my job and my own game development/art projects, game modding has fallen on the wayside for the time being. I'll update the mods if Rimworld decides to get another expansion, but beyond that who knows.

Update: 28 Dec, 2022 @ 12:48pm

[Auto-generated text]: Update on 12/28/2022 1:48:36 PM.

Update: 14 Dec, 2022 @ 6:28am

[Auto-generated text]: Update on 12/14/2022 7:28:00 AM.

Update: 9 Dec, 2022 @ 8:03am

[Auto-generated text]: Update on 12/9/2022 9:03:25 AM.

Update: 7 Dec, 2022 @ 8:13am

[Auto-generated text]: Update on 12/7/2022 9:13:39 AM.

Update: 1 Dec, 2022 @ 7:38am

IMPORTANT: THIS PATCH MAY CAUSE SAVES TO THROW SOME RED ERRORS ON LOADING AND CAUSE TOTEMS TO VANISH. SEE BELOW.

Bugfix Update 1.6.6

- [MAY CAUSE RED ERRORS ON LOAD] Fixes hashing error between Simple Revered Totem and Vanilla Chemfuel Expanded's Deepchem item, which would cause the former to completely replace the latter, including in underground deepchem pools. Unfortunately, the only way to fix this is to rename the totem's def due to the way the game's hash code works.This will cause all built totems to vanish and your game to throw an error on each one, but this should otherwise not negatively affect your save in any other way. At worst you'll need to dev mode in the totems and reassign them to the proper revered pawn. I apologize for the inconvenience.

- Attempts to fix possible null reference exception thrown by totems on occasion.

Update: 30 Nov, 2022 @ 3:34pm

[Auto-generated text]: Update on 11/30/2022 4:33:45 PM.