Crusader Kings III

Crusader Kings III

The Witcher's Realms
Viser 11-13 af 13 forekomster
< 1  >
Opdatering: 30. dec. 2022 kl. 16:03

The Witcher's Realms 0.1.2

- Localization to Russian is available thanks to zh1zyanskij.
- Textures are corrected for walls of holdings in MattAlexi's Slavic set.
- Inspirations and related vanilla artifact content are working thanks to Brice Underhill on Discord.
- Artifacts generated at game start (dynastic and house banners) are working.

Opdatering: 21. dec. 2022 kl. 1:46

The Witcher's Realms 0.1.1 Notes
This update brings the mod up to CK3 1.8.1 with minor changes for flavor.
- Loading Screens:
- The mod features an initial five loading screens from the portfolios of artists David Fresheski (https://davidfrasheski.artstation.com/) and Mateusz Michalski https://kalberos.artstation.com/).
- Map:
- Winters differ over latitudes and elevations.
- Special Buildings:
- Universities can be built through a generic decision in 10 locations (2 canonical, 8 non-canonical).
- Mines can be developed in 26 locations (most canon-inspired, some non-canonical).
- Great Temples can be built for all holy sites.
- History:
- An initial five kingdoms (Cidaris, Kerack, Verden, Brugge, Sodden) have balanced and canon-inspired buildings for each province.
- Thanks to Figly Bigly on Steam for contributing these details to history files.
- Characters:
- Scripted DNA, nicknames, traits, and other details are added or polished, especially for Skelligers.
- Thanks to IHearTheRain on Discord for Vissegerd's DNA.
- Cultures:
- GFX are updated for greater differences across the Nordling cultures and better use of community assets.
- Thanks to MattAlexi for sharing his fantastic Slavic and Celtic holdings.
- Traditions are balanced and differ more over cultures and heritages.
- MAA are unbalanced for flavor and Skelliger glory.
- Skelligers get Northern Lords features that weren't enabled in 0.1.0.
- Titles are flavorized to match canonical details and/or for variety.
- COA:
- Scripted COA are added and/or polished.
- Generated COA are now specific to heritages and religions.
- Religions:
- Priests in all realms are flavorized to better match Nordling conventions.
- Druids and followers of the Eternal Fire are, in some experimental cases, better-titled and flavorized.
- Decisions:
- Rulers of all heritages can access heritage- and regional-specific formable empires through decisions.
- Dynasties:
- Dynasties' canon-inspired mottos are added.
- Errors:
- Miscellaneous errors in localization and graphics are corrected.

From 0.1.2 to 0.2, the mod will be updated with -- besides monsters -- localization in at least Spanish and Russian, major changes to map graphics (but not titles), and additional minor flavor and corrections for canonical and/or mechanical errors. Thanks to Lale with Mahakam Workshop and zh1zyanskij for their ongoing work on Spanish and Russian localization.

Opdatering: 31. okt. 2022 kl. 0:35