Library Of Ruina

Library Of Ruina

Cya's Assorted Fixes
Showing 11-20 of 39 entries
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Update: 25 Jan @ 4:29am

Added fixes for current action being reset, book burning UI displaying a bugged result, HP/SR recovery causing incorrect status effect visual updates, damage/recovery text not getting animated correctly, non-attack damage being displayed incorrectly, non-reused pages not resetting their dice queues for mass attack defense, saving system failing earlier than expected. Improved the fixes for HP/SR bar animations, page keyword overflow in UI, and incorrect story scene data.

Update: 27 Dec, 2024 @ 3:15pm

Added fixes for Oblivion, Hana for All, Hana Association Director, Odds Manipulator and for OnEndFarAreaBehaviourAtk with custom ActionPhase actionscripts. Adjusted fixes for Stagger recovery display and for actionscripts softlocking.

Update: 24 Dec, 2024 @ 1:50pm

Added fixes for:
- Dice that are supposed to deal no Stagger damage with attacks instead dealing extreme amounts of Stagger damage with attacks if base Stagger damage is negative due to flat reductions.
- Characters that would die during a clash or one-sided attack stopping most movement (except knockback and custom movement) during the engagement leading up to their death.
- Attacks with Counter Dice not calling the correct callbacks if the first Combat Page to give a Counter Die to the character this scene was a Mass Attack.
- Various effects that activate based on would-be-taken damage not functioning correctly when the character taking damage has a DmgFactor or immunity altering said damage.
- Some premade actionscript steps possibly softlocking if the target position happens to have a negative Y coordinate.
- Dice using default melee attack actionscripts potentially sending the character out of visible bounds when too much damage is dealt.
- EGO Combat Pages not honouring their recharge requirements as specified in XML (courtesy of kaz_mighty).

Improved compatibility of ScriptKeywordFix.
By popular request, adjusted speed of restored HP/SR bar animations.

Update: 17 Nov, 2024 @ 4:50pm

Added fixes for:
- Funeral of Dead Butterflies' Speed Dice sealing effects
- Apostles not counting blessings across Acts as stated
- Malice not calculating damage as stated
- Torn Off Wisdom having a hidden condition
- Magical Girls having a hidden restriction
- Big Eyes applying its bonus to the retain queue multiple times
- Footfalls using the owner's and not the target's Max HP for damage
- Gaining/losing Speed after rolling Speed Dice not updating the Speed used for resolving already slotted Combat Pages
- GetKewordBufStack getting stacks of destroyed status effects instead of active ones
- Inability to modify the list of status effects from a number of status effect callbacks
- RemoveBufAll not notifying the removed status effects of their destruction
- Innate Combat Page keywords not being visible to the search and not being reflected in copies
- Custom appearances with no head throwing a null reference exception
- Shock Round never checking the second page discarded
- Character HP/SR circle being left on the field after death in some cases
- Characters that are removed from the field still being targetable if inflicted with "ignore untargetability"
- Stagger Damage dealt by Block deflects being recorded in unit history as doubled
- Stagger Damage dealt by attacks being recorded incorrectly sometimes
- HP/SR bars skipping their animations
- Negative maximum HP and maximum Stagger Resist modifiers being able to multiply into positive totals.
- The definition of "Combat Pages used" in Emotion Level 5 draw condition and some passives actually registering "card clashes/onesides started" (i.e. excluding Mass Attacks, but including responding to attacks with the retain/counter queue).
- Recovering negative HP/SR
- Invalid UI effects when recovering less SR due to reaching maximum

Improved the fix for missing dialog data.

Update: 25 Oct, 2024 @ 6:52pm

Corrected battle dialogue fix, added Red Mist's Page UI fix.

Update: 19 Oct, 2024 @ 1:11pm

Integrated dialogue fixes; added fixes for Time clock visual, for fullscreen resolution resetting after freezes, and for Orlando Furioso achievement.

Update: 8 Aug, 2024 @ 7:03am

Added fixes for Abnormality page text animation, effects of Abnormality pages "Eternal Rest", "Home" and "Judgement", and for empty droptables being able to softlock the game. Added more fixes for Der Freischutz visual effect directions and actionscript range recognition. Fixed an error in the Battle Symbol sorting fix that caused some Battle Symbols to be granted unintentionally.

Update: 29 Jun, 2024 @ 12:25am

Added fixes for Eileen_FarArea_Second and actionscript range; removed BasemodTempFix due to the fix being made in Basemod itself.

Update: 12 Jun, 2024 @ 1:42am

Moved the partial fix for custom localizations from AssortedFixes to AssortedFixes.Integrated (for CoreLocalizer).

Update: 8 Jun, 2024 @ 8:42pm

Added the SetBlocked fix.