Crusader Kings II

Crusader Kings II

Merchant Republic Overhaul
Mostrando 11-20 de 45 aportaciones
< 1  2  3  4  5 >
Actualización: 3 FEB a las 19:05

-AI will no longer attempt to pass term limit laws, because no matter how I try to program them they always love passing the law

Actualización: 23 ENE a las 8:37

-elected AI rulers are significantly less likely to enact unlawful dictatorships if you've embraced republican virtue in the realm

Actualización: 17 ENE a las 22:44

-Republican Viceroyalty laws now have the same tech requirements as their feudal counterparts (notably, you need Legalism 8 to pass the Duchy Viceroyalty law).
-AI significantly less likely to pass Republican Viceroyalty laws.

Actualización: 17 ENE a las 22:26

-Republican Virtue stability bonuses are now dependent on your election cycle law; 3 year terms will still get the full bonus of +30 city vassal opinion and -5% national revolt risk. 6 year terms now will give +20 city vassal opinion and -3% national revolt risk. 9 year terms only give +10 city vassal opinion and -1% national revolt risk.

Actualización: 17 ENE a las 22:13

-Abolish Feudalism decision can now correctly only be used on your vassals instead of fucking anyone in the world. whoops.
-Abolish Feudalism can now be used on barons too.

Actualización: 17 ENE a las 9:00

-typo fix

Actualización: 17 ENE a las 8:44

-localisation change for Republican Virtue decision to make effect a little clearer.

Actualización: 14 ENE a las 20:31

-Added the "Embrace Republican Virtue" decision for republics with Imperial Administration.
-Added decision for feudal lords with coastal capitals to become republics.
-AI is much less likely to propose term limit law changes

Actualización: 7 ABR 2024 a las 0:03

-Implements an "Embrace Monarchy" Decision you can take when you have Imperial Republic Administration. This decision takes advantage of several engine quirks (not bugs per se) to change your government group from Republicanism to Feudalism without modifying any existing government directly, with the only glaring oddity being that your capital has moved to a non-coastal county and you can't move it back until a day has passed. Feudal Imperial Administration will be implemented, and your current Viceroy and Vassal War laws will transfer over. If you rule the ERE or Roman Empire you will automatically receive Imperial Succession and the Imperial Government type. If you rule the HRE you will automatically receive Princely Elective Succession. If you are an unreformed pagan or have an Eastern religion, you will automatically receive Elective Gavelkind Succession. Muslims get Open succession, and everyone else gets Feudal Elective.

Actualización: 11 MAR 2024 a las 8:08

-reverts regular republics to their previous election mechanics