Victoria 3

Victoria 3

Victorian Flavor Mod
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Pembaruan: 15 Jul 2024 @ 4:35am

Pembaruan: 15 Jul 2024 @ 3:07am

Pembaruan: 11 Jun 2024 @ 1:30pm

Pembaruan: 9 Des 2023 @ 6:52am

Victorian Flavor Mod Version v0.7.7 Changelog:

*This update is save compatible but not recommended due to some changes.*

Units on the map no longer use the travel network to get around, instead moving in straight lines between fronts and HQs as it was done in previous versions of the game. This is a temporary fix until we can resolve issues with our own spline network, but it should resolve most remaining crashes that have been occurring since 1.5.

-Added Austrian WWI uniforms
-Added the Seminole on the map at game start, with an event triggering a diplomatic play with the US
-Adjusted the formations, militaries, and generals of the US and Prussia
-Command limit for generals has overall been lowered and the bureaucracy costs for higher ranked generals has been increased
-Greatly increased the maximum amount of barracks and naval bases the AI will strive for based on standing military sizes prior to WWI
-National militias are now proper militias, with the AI wanting a much higher ratio of conscripts to regulars
-"Populating the Americas" mass migrations now support all religions with shared traits rather than just primary religions
-Nerfed 1.5.10 migration changes to work alongside VFM's more frequent mass migrations
-Completing Schleswig-Holstein is now a requirement to start a German leadership play
-Added and adjusted straits around Hokkaido, Araucania, New Zealand, and Hawaii
-Fixed the dynamic names for the Philippines and East India Company
-Fixed not being able to change the PMs for multiple buildings at once
-Fixed Alaska purchase content not recognizing Alaska when it's a subject

Pembaruan: 23 Nov 2023 @ 9:38am

Victorian Flavor Mod Version v0.7.6 Changelog:

*This update is mostly save compatible*

-Fixed a large number of journals from the mod not appearing
-Added a series of buttons to the UK's Canada and Australia journals that allow the merging of certain colonies or creation of new ones
-Adjusted 1.5 Poland and PLC content to properly utilize VFM states and countries
-Added Polish radicals at game start in a number of countries
-Added a scripted button to trigger a mass migration of Yankee pops to Oregon in the Oregon Dispute je
-The West America expedition now only requires nationalism rather than quinine
-Nerfed the requirements of the Populating the Americas je so that AI countries can actually achieve it
-Re-enabled the ability to acquire protectorates peacefully, to be revised in the future
-Adjusted the amount of construction sectors the AI wants
-Added autonomy levels to VFM subject types to allow for increasing/decreasing autonomy of them
-Added missing armies to Peru, Bolivia, and a number of other countries
-Replaced the Sahel state trait in Mauritania with Sahara Desert to stop early colonization
-Removed a bunch of duplicate localization
-Fixed Cape Colony using the South Africa flag
-Fixed missing game concepts for new subject types
-Fixed missing 1.5 dynamic country colors
-Fixed the AI not properly building ports
-Fixed a series of crashes caused by missing splines
-Fixed crashes caused by Springtime of Peoples content
-Fixed crashes caused by conflicts between VFM and base game South America content

Pembaruan: 19 Nov 2023 @ 4:44pm

Victorian Flavor Mod v0.7.5 Changelog:

*This update is not save compatible*

-1.5 compatibility

Pembaruan: 18 Okt 2023 @ 7:43am

Victorian Flavor Mod v0.7.4 Changelog:

*This update is not save compatible*

-Adjustments to dynamic names and flags for Korea
-Balancing and corrections to Korean journal entries
-Turmoil now impacts throughput rather than construction
-Devastation now provides a throughput penalty
-Base values for construction sectors and minting have been reduced
-Added a series of natural disaster events
-Large, unrecognized countries are significantly more likely to push for recognition form a great power
-Doubled the increased secession chance generated from excess turmoil
-Reduced the yearly infamy decay rate slightly
-Increased the default infamy for a number of wargoals
-Increased the infamy multiplier and capacity based on population for states
-Made the infamy cost less for homeland and unincorporated states
-Made infamy cost more for wargoals against own subjects
-Adjusted infamy scaling associated with country rank
-The "cut down to size" wargoal now allows other wargoals to be added alongside it
-Increased the multiplier for countries to take sides in containment plays
-Certain technologies now provide infamy generation reductions
-AI countries are more aggressive towards pariahs
-General bug fixes, typo corrections, balancing

Pembaruan: 11 Jul 2023 @ 9:28pm

Victorian Flavor Mod v0.7.3 Changelog:

*This update is save compatible*

-Added a gamerule removing almost all countries added to the map by the mod
-Added a gamerule removing minor subjects in the Middle East
-Added character interactions for appointing prime ministers and dissolving the government in constitutional monarchies
-Added 2 new journals and 9 new events for Greece
-Added 2 new journals and 2 new events for Sweden
-Added DNA for a number of historical characters in South America
-Added new uniforms for South American countries and historical characters
-Added the new countries of North Australia, Queensland, and Victoria - to be made releasable in a future patch
-Added a few additional major Protestant denominations and adjusted the colors of the existing ones
-Added Anabaptist pops to the US (Amish)
-Added a decision to expand the Caucasus Viceroyalty as its overlord
-Added a decision to expand the Philipines for its overlord
-Added a throughput penalty that scales with devastation and also replaced the construction penalty for turmoil with throughput
-Restored Neuchatel to the map in Switzerland, even when Confederations are disabled
-Restored some missing South Africa content
-Expanded and reorganized the topbar to include important information
-Adjusted the dynamic names of the United States
-Adjusted the requirements of the Responsible Government journal to now require reaching a certain GDP per Capita instead of a set GDP
-Adjusted and corrected uniforms for Prussia, the North German Confederation, and Germany
-Adjusted the states of the Poland releasable, Germany formable, and Polynesia formable
-Adjusted and removed a large number of roads/rails in new states, in preparation for adding historical roads/rails
-Adjusted the AI's prefered ratio of construction sectors and tendency to build up an industry
-Lowered the base construction rate and added construction sectors to the map at game start
-Fixed Selimbau being entirely impassible
-Fixed a bug causing certain Western pops to be shirtless
-Fixed a bug causing crown colonies to not be labelled as such
-Fixed a bug allowing the DEI to reform BIC
-Fixed a bug where Cape Colony didn't outright become a dominion upon forming South Africa
-Fixed a number of bugs resulting in crashes or broken gameplay, as usual

Pembaruan: 11 Jul 2023 @ 9:27pm

Pembaruan: 1 Jun 2023 @ 4:36pm

Victorian Flavor Mod v0.7.2 Changelog:

This update is save compatible

General:
-Poland has roads... finally
-Most VFM-added characters now properly show as historical... if they are
-Italy now only requires 12 states to form
-Scandinavia now requires 10 states to form
-Ethiopia now gets frontier colonialism upon formation and until Oromia is fully colonized
-Subsistance buildings now have the missing homesteading PM
-The HBC no longer becomes Canada upon completing the autonomy journal since it broke Canadian confederation
-The new French governments added by VotP/1.3 now use the historic ruler titles
-Agitators are no longer valid targets for becoming vice presidents outright
-Lower ranked countries now have slightly less costly trade routes
-Moldavia and Wallachia now have claims on Bukovina
-Adjusted buildings and state traits between French states
-The Age of Prince journal now properly checks for the new Ethiopian state
-Australian provinces have been redrawn a bit to allow for historical colonies and border changes in the future
-South Australia no longer exists at game start, as it was founded in late 1836
-German countries with the Schleswig-Holstein journal will now more heavily prioritize taking the Danish subjects
-Francoprovencal is now assigned to the proper Swiss state
-Removed a non-existant Dutch Zulia
-Kaurna has been shrunk to around its historic extent
-Da Cheng is no longer decentralized
-Switzerland and Argentina should now properly start with their incorporated states
-Removed a duplicate line in the Holy Alliance journal
-Fixed a crash if the HBC no longer exists for Alaska's RAC-HBC journal
-Restructered localization, gamerules, AI strategy, and on action files, improving compatibility with *some* other mods