Sid Meier's Civilization VI

Sid Meier's Civilization VI

Leugi's Wildlife ++ (New Game Mode)
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Update: 6 Nov, 2022 @ 6:34pm

General balance changes and some bugfixes
[·] Fixed a bug which allowed Wild Animals to capture civilian units instead of eating them and healing.
[·] Fixed a bug when wild animals would move further away from the preserve just before being converted resulting in a protect animal that granted no bonuses.
[·] Both Animal Exhibit projects have been hugely buffed, but their duration was slightly tweaked. The idea is to make it worthwile to get Animals to get your cities Ecstatic for a bit, so the Amenities provided are stronger (4 Amenities while produced)
[·] Reduced the default spawning chance of animals in standard and smaller maps slightly. You can still tweak that with the main setup option.
[·] Added a new policy: Trophy Hunting, at the discovery of Mercantilism, which grants Gold and Culture equal to 200% of the combat strength of defeated wild animals. This was made because the Gold and Culture policies before that became useless after a while as the combat strength scaled was reduced in later eras.
[·] Fixed a bug which made it possible to get past the bushmeat limit if it was gifted by a suzerained CS that killed a wild animal.
[·] Fixed a bug which allowed one of the scripts to be loaded even when the mode was not enabled at the setup screen.

Update: 28 Oct, 2022 @ 3:03pm

> Wild units will not be able to spawn directly on top of civilian units (apparently some of you guys are reaaaaaally unlucky xD)
> Wild units will start spawning at turn 3 to prevent any chance of randomly losing the game just because a wild animal spawned right next to a settler that didnt have a warrior around because of not settling soon (reaaaaaaaaaaaaaaaally unlucky :p)

Update: 28 Oct, 2022 @ 10:24am

Potentially fixed a compatibility issue with mods that add a Marine promotino class.

Update: 28 Oct, 2022 @ 5:33am

> Fixed the text of the Scout's combat bonus against Wild Animals to reflect the recent change.
> Increased the production required for the Animal Exhibit projects so the Amenities can last for a bit longer.

Update: 27 Oct, 2022 @ 7:59pm

> Added a toggleable option at the Advanced Setup screen to reduce the combat strength of Wild Animals by 5. The option is called "Weaker Predators" (turned off by default)
> The combat strength from Recon and Ranged Naval units is increased by 5.

Update: 27 Oct, 2022 @ 10:45am

Update: 27 Oct, 2022 @ 10:28am

- Added some compatibility for 6T Eras. Mostly some civic/tech requirement changes.
- Fixed some database issues
- Made Kraken stronger.

Update: 24 Oct, 2022 @ 9:22am

Released! Finally :D