Arma 3
Enhanced Zeus Modules
Visar 31–40 av 49 poster
< 1  2  3  4  5 >
Uppdatering: 23 okt, 2023 @ 1:18

fixed bug relating to simple objects

Uppdatering: 28 sep, 2023 @ 15:44

Uppdatering: 28 sep, 2023 @ 15:24

Uppdatering: 5 sep, 2023 @ 15:18

Change Log:
- Added automatic selection of vehicle when editing appearance.
- Added functionality to Debug Console.
- Added 'Change Map Indicators' module.
- Changed how Building Interiors are saved and spawned for future interiors.
- Fixed script error when trying to remote control units.
- Fixed issues with garrison instant module having never ending loops.
- Fixed issue where copy pasting units would cause them to be pasted on top of each other.
- Removed modules from the Building Interiors category so people are less overwhelmed.

Uppdatering: 20 aug, 2023 @ 5:32

V2.0.11
- Adjusted performance metrics warning system to improve performance on client

Uppdatering: 9 aug, 2023 @ 0:08

Hotfix
-Fixed an issue with the performance metrics that would ironically harm performance because of never ending loops.

Uppdatering: 7 aug, 2023 @ 0:16

- Added Dynamic Faction addition system
- Added AAF+ Faction, replacing the original AAF faction
- Changed icons of official custom factions to make them more distinct
- Changed descriptions of official custom factions to include a better description and some lore information
- Fixed issue where adding activatedAddons would remove all modules. Now refreshes the Zeus interface upon finishing adding addons
- Fixed issue where mines created with the 'Create Minefield' module would spawn underground
- Fixed sewage port to prevent rats from entering
- Fixed issue where the Zeus interface would lose all the EZM modules on initial startup. Someone forgot to pull from the source before pushing a change!

Uppdatering: 29 jul, 2023 @ 16:30

Added AAF+ custom faction
Added CSAT+ (Pacific) custom faction
Small fixes to other custom factions

Uppdatering: 21 jul, 2023 @ 12:47

Uppdatering: 7 jul, 2023 @ 15:17

Changed splash