Arma 3
Enhanced Zeus Modules
Mostrando 41-49 de 49 aportaciones
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Actualización: 16 MAY 2023 a las 10:42 p. m.

-Removed useless code
-Removed Set object attributes module
-Fixed the additon of all sides respawns
-Fixed issues related to the use of MAZ_EZM_fnc_getScreenPosition
-Expanded Auto Garrison Town module
-Expanded CreateDialog to accept decimal
-Added back Debug console
-Added object scale module

Actualización: 13 MAY 2023 a las 2:47 a. m.

Roll back to Update: Apr 5 @ 9:43pm

Actualización: 13 MAY 2023 a las 2:46 a. m.

Actualización: 13 MAY 2023 a las 2:33 a. m.

Actualización: 5 ABR 2023 a las 9:43 p. m.

Change Log:
- Added Tracer module to Special Effects.
- Fixed issue where 48+2 side switcher would stop working if the default group was deleted.
- Fixed issue where ctrls would use ctrlSetEventHandler, not ctrlAddEventHandler. Leading to other events being overwritten.
- Fixed kick relating to the 48+2 side switcher

Actualización: 24 MAR 2023 a las 1:01 a. m.

Fixed eden crash bug

Actualización: 6 ENE 2023 a las 9:22 p. m.

- **Added'48+2 Side Switcher' module to Server Settings.**
- Fixed issue where garrisoning groups to a building with objects inside would cause an error.
- **Fixed issue where vehicles spawned in compositions would bug out.**
- Fixed issue compositions tab would extend beyond max length.
- Changed the Game Moderator control modules to be one module with a dialog.
- **Removed Debug Console module's functionality due to instability.** *Will readd soon...*

Actualización: 31 DIC 2022 a las 9:41 p. m.

- *Added composition creation modules that will spawn ZAM made compositions to the building placed on.*
- Added ability to select different types of reinforcements (VERY BETA).
- *Added all objects and respawn modules are added to zeus logics on first init.*
- *Added ability to enable or disable moderator slot.*
- Added shameless plug to first script startup.
- Added 'Remove Editable Objects' context action.
- *Added fix for Dynamic Groups U menu.*
- Added auto-clean up for all vehicles and AI that are spawned. When players are farther than 3000m they will be deleted automatically.
- *Added spawned entities correctly spawn on the tops of buildings and on aircraft carriers/destroyers.*
- *Added Festive Modules, a time-based script that adds certain modules dependent on the time of year.*
- *Added CSAT (Chinese) custom faction.*
- *Added '3D Speak' Module to Messages.*
- *Added 'Jukebox' Module to Sounds.*
- *Added 'Dialogue' Module to Messages.* DOENS'T WORK
- *Added 'Revive All' Module to Player Modifiers.*
- Added 3DEN keybinds for switching modes (object, group, modules) and side (blu, opf, ind). (F1-F5, Shift + F1-F5)
- Changed how vehicles for custom factions are spawned (MAZ_EZM_fnc_createVehicle).
- *Changed debug console module to use the default debug console from the base game.*
- *Fixed issue where vehicle respawning would not work correctly.*
- Fixed action issue where restrained players could unrestrain themselves.
- Fixed script error relating to warning icons.
- Fixed issue where garrisoned AI would be forever limited to 0 speed.
- *Fixed issue where the context menu would open when placing waypoints for AI.*
- *Fixed cycle waypoint issue with custom factions.*
- Fixed issue where right clicking a vehicle with AI in it would close the context menu.
- Fixed issue where context menu would extend past the scene's limits.
- Fixed issue where warning symbols would not disappear when pressing backspace to hide Zeus HUD.
- Removed ServerEZM logic.
- Fixed issue where context menu still showed up when placing waypoints...

Actualización: 22 OCT 2022 a las 11:01 p. m.