Arma 3
LZ X-Ray
Näytetään 1–10 / 48
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Päivitys: 7.12.2024 klo 12.37

Päivitys: 5.12.2024 klo 21.57

Päivitys: 5.12.2024 klo 21.28

v 1.35

Changes
  1. Fixed: Duplicated stringtable (Moved to mod folder).

Päivitys: 10.12.2023 klo 8.09

v 1.341

Changes
  1. Fixed: Units were on stop orders when loading a saved game or new chapter.

Päivitys: 9.12.2023 klo 22.23

v 1.34

Changes
  1. Fixed: ACE Medic Traits.
  2. Fixed: Helicopters would sometimes go airborne after offloading troops
  3. Fixed: UI Scaling per screen resolution.
  4. Changed: Added various performance improvements.
  5. Changed: Friendly fire napalm strike now has a scripted flight path.
  6. Changed: Added cover at knoll.
  7. Changed: Most enemy groups have a percentage of agents to increase performance.
  8. Changed: Improved Bayonet charge FSM.
  9. Changed: Support FSM is not included in the game manager loop to increase performance.
  10. Changed: Killfeed.
  11. Changed: Removed scripted movement on most waypoints.
  12. Changed: Removed player notification triggers and replaced with more efficient system.
  13. Changed: Improved Night 2 performance.


Päivitys: 24.7.2023 klo 17.04

Dev Update v 1.34





Päivitys: 2.7.2023 klo 9.09

v 1.33



Changed
  1. Fixed: Certain objects (Medical Tent, etc.) would be hidden when a zeus was re-assigned.
  2. Fixed: Supply helicopters could be spawned multiple times in dedicated environment.
  3. Fixed: Bravo 2-1 would be killed instantly if mission was loaded directly into night #1.
  4. Fixed: Removed "hideObjectGlobal" from init lines of various objects (Medic tent, mortars, etc.).
  5. Added: More trail lights to the mountain during night portions.
  6. Changed: Night 2, first enemy wave is now set to captive until flares illuminate the area.


Päivitys: 27.6.2023 klo 10.30

v 1.32



Changed
  1. Fixed enemy AI skill adjustment function.
  2. Removed object collision for all players when constructing fortifications.
  3. Added "Experimental" Mission parameter under performance, that can replace certain objects with super simple objects.
  4. Misc performance improvements.


Päivitys: 14.3.2023 klo 22.09

v 1.31



Changed
  1. Removed build object collision with other players.
  2. Replaced most objects in LZ X-Ray with "super simple objects," increasing performance.

Fixed
  1. Local objects were being duplicated per each client and replaced with a simple object, causing massive performance problems.

Päivitys: 3.3.2023 klo 16.48

v 1.30


Fixed
  1. Reinforcement AI were not recreated after being killed.
  2. Fixed Bravo 1-1 "regroup on ridge" task location.
  3. Sometimes AI wouldn't be unassigned from vehicles after cutscenes.
  4. Headless Client Compatability.
  5. Various Miscellaneous bug fixes.

Changed
  1. Reduced number of units in 2/5 and 2/7 reinforcement battalions.
  2. Added player CAS final objective.
  3. Changed night #2 battle.
  4. Changed how artillery requests function.
  5. Changed creek battle to rely on triggers instead of waypoint completions.
  6. Added ACE arsenal action.
  7. Changed all of the Admin menus.
  8. Added ammo box to build menu.
  9. Game now saves both before and after cutscenes.
  10. Changed how enemy skill works.
  11. Added individual fortification timers for all cutscenes.
  12. Added more CAS Slots.