Garry's Mod

Garry's Mod

(OBSOLETE!!!) nZR: Nacht der Untoten config
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Update: 27 Oct, 2022 @ 7:08pm

Mega update for all configs.
-Removed M1911A1 (paps into single Mustang) given Owlie removed it from the BO1 weapon pack and so it literally does not exist anymore (if I didn't remove it you would get an annoying notif on launch asking you what to do about the missing weapon)
-Added a slew of new sounds courtesy of Ghostlymoo, including round change jingles, announcer voicelines, a new pap sfx from BO3 and sound effects for powerups spawning and being collected
-Changed the HUD to match that of BO3

Update: 27 Oct, 2022 @ 12:06am

Removed the Matryoshka Grenade because it does not function properly.

Update: 25 Oct, 2022 @ 10:46pm

Another small universal update, but one I have been wanting to do for quite some time. This time it's a more pleasant PAP firing sound I found in the gamemode files. It is apparently a mix of the original WAW one and the BO3 one. I hope you enjoy.

Update: 25 Oct, 2022 @ 9:26pm

Universal update: Apparently someone on the nZombies Rezzurrection Discord server had a fix for the problems the BO3 Thunder Gun was having which prevented it from being implemented in my configs. Now it has taken the place of the BO1 one as it is superior. Thanks person from the nZR discord who shall remain anonymous unless you wish to be named :)

Remember to download the Thunder Gun's dependency from the newly-updated collection.

Update: 25 Oct, 2022 @ 10:48am

-Added Juicer's Gin

Update: 23 Oct, 2022 @ 12:26am

Not a hefty nor urgent update. Just changed the box's closing sound back to the original one. While the other one may be louder and more noticeable, the original is more fitting.

Update: 19 Oct, 2022 @ 4:11am

Updated the EE song to only require one trigger like the original.

Update: 19 Oct, 2022 @ 2:56am

Another universal update.
-I decided the HUD is pretty much always the same amount of intrusive no matter what settings you use, so now the HUD should match what map you're playing on. You will have a BO2-esque HUD for Reichstag, Kakariko Village and Nuketown. You will have a BO1-esque HUD for Kino der Toten. And you will have a WAW-esque HUD for Nacht der Untoten, Verrückt, and Der Riese
-Updated Kakariko's navmesh and playable boundaries so if you have that map, go install the new navmesh. You are no longer able to go in certain areas because zombie AI messes up there. These areas are on top of fences, the front gravestone in the graveyard, and in front of Dampe's house. Also some hills outside the graveyard.

Update: 18 Oct, 2022 @ 7:38pm

Big update for all configs.
-Round start music for all canon maps comprised of their loading screen music followed by the classic round start music, inspired by the Nuketown round start music created by the nZombies team used in my Nuketown config.
-Dog round start music for Kakariko Village and Der Riese using prototype dog round music presumably from Shi no Numa and Der Riese respectively, followed by the final dog round start music.
-BO2 weapons for Nuketown, Kakariko Village and Reichstag since Richtofen is present as an announcer, and it means more weapon variety if I do that. Although all weapons appear in the box universally, the starting arsenals and wall weapons should have a bit of variety, I'd say.
-Mule Kick should now be implemented on all maps, and absent from Der Wunderfizz entirely. Check the canon spots for most canon maps.
-Removed Herobrine

Update: 16 Oct, 2022 @ 1:13am

Config loader support.