Barotrauma
Minotaur
Mostrando 11-20 de 42 aportaciones
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Actualización: 22 OCT 2022 a las 8:48 p. m.

Cleanup Pass.

> Tidied/hidden lots of wires
> Layering adjustments.

Actualización: 20 OCT 2022 a las 10:40 a. m.

> Automatic trigger sensors for discharge coils can be turned on/off with the lever beside silent running mode - next to the captains console.

Actualización: 20 OCT 2022 a las 5:45 a. m.

> Added Motion detectors, automatic trigger to Discharge Coils,
20s Cooldown for balance, prevent stunlocking players and power management.
Very effective against fast enemies that require timing.
Discharge coils can still be fired manually from command console.

Actualización: 20 OCT 2022 a las 4:13 a. m.

> Connected engine room suit to power.
> Made remainaing suits toggleble.
> Added Railgin shell racks to magazine.

Actualización: 18 OCT 2022 a las 5:17 p. m.

> Ballast pumps will cut power after Purging.
> Master Pump control lever by junction box cuts power to all pumps.
> Unlocked all wiring. (dont forget to lock permissions in multiplayer)
> Medbay Powersaver sensor is now optional (lever on off)
> Medbay Door is Automatic
> Added condition readouts to reactor, air supply.
> Added Manual control lever for bottom airlock Hatch

> Flak now has toggleable Searchlight (HI-BEAM Lever by periscope) for illuminating wrecks and beacon stations.

Actualización: 18 OCT 2022 a las 4:25 a. m.

> Moved Drone control to glowing Green screen in command area.
> Flagged gunnery and electrical areas to 'dont stay' so Bots will not stand round in front of the screens.
> Fixed Text nor showing for 'Perimeter Alert' in comand room
> Set battery charging to ON by default

Actualización: 17 OCT 2022 a las 2:19 p. m.

>Fixed some layering issues, emergency light on locker in engineering/
> Made bottom airlock ladder longer - now easy to climb
> unhidden some cosmetic items.

Actualización: 17 OCT 2022 a las 12:04 p. m.

> Toxin Cabinet is now Captain access only.
Can supply toxins to medic and hold them at gunpoint until it becomes an antidote. Also useful for keeping stuff you absolutely DO NOT want bots wasting on a papercut, like Deuszine.

> Fixed some minor layering depth issues in command room, e.g. silent running lever overlaid anyone sitting in the chair.

Actualización: 17 OCT 2022 a las 11:47 a. m.

> Switched on new Autodocking system. Tested in campaign extensively, no thethering issues.

> Fixed bot waypoints for repairing bottom hatch and pump, may fall out of sub if it is moving, (acceptable).

>Added ablative armor to vulnerable areas of the submarine above command room and below front ballast.

Replaced upper airlock custom hatch for hatch with buttons for maximum convenience. Side doors will not shut if lever is not used,

> Updated Drone to latest version.

Actualización: 16 OCT 2022 a las 5:28 p. m.

> Auto Dock Circuit was not connected. Fixed.
Undocking disables this circuit and it will not re-engage until the ship exceeds 10m/s to prevent tethering.

> Fixed Campaign issue with docking [first time only.] when switching to a new ship.
Buying a new ship spawned it with the circuit on by default, causing automatic re-docking [first time only.]
Circuit now switched OFF by default to prevent this.