Crusader Kings III

Crusader Kings III

Unofficial Patch
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Pembaruan: 23 Okt 2024 @ 1:06pm
berdasarkan Kazarion

New release 8.0.8

- Make compatible with 1.13.2
- Fix epidemic_events.1121 option B not using the correct scope for location & county modifier
- Fix char_interaction.0231 trying to add legitimacy to characters that don't have it (reduce error in logs)
- Fix recruitement cost when visiting settlement (was only multiplied by x1.5 instead of increasing until x8)
- Fix Legitimist puprose not unlocking the lockwagon building
- Fix Legitimist puprose tooltip missing the ransom cage building unlock

Pembaruan: 20 Okt 2024 @ 2:57pm
berdasarkan Kazarion

New release 8.0.7

- Fix target intent invalidation not firing
- Re-introduced Charnel Grounds that got wrongfully removed in the 1.13 patch
- Fix triggers handling court relation text
- Fix some events for cheating likeliness
- Fix yearly.5020 reversed mentor/student relation setup
- Fix seduce_ongoing.1101 checking your char instead of the target for gift
- Fix laamp_base_learning_contract_events.4001 clearing the wrong flag preventing the language option being selectable after the first event
- Fix fp2_struggle.0003 & fp2_struggle.0004 duplicate top scope (the none one)
- Fix fp2_struggle.0501 option A sound effect
- Fix fp2_struggle.0900, fp2_struggle.0910,
- Fix fp2_struggle.1001 missing alternative_limit that could break the event
- Fix fp2_struggle.1010 not ensuring the building with blacksmiths_01 (or higher was in Iberia)
- Fix fp2_struggle.1020 logic where AI could select themselves multiple times as event characters
- Fix fp2_struggle.2005 wrongly overriding 2005_scoped_steward
- Fix fp2_struggle.2006 by ensuring your chaplain is not the holder
- Fix fp2_struggle.2007 refund cost that can be higher or lower (was base in your income instead of what you actually paid)
- Fix fp2_struggle.2009 by ensuring it cannot select a ruler that is at sea
- Rework fp2_struggle.2015 logic to select the vassal by order of opinion
- Add a fallback in case fp2_struggle.2021 fire while you are at sea
- Prevent fp2_struggle.3021 from selecting your spouse or heir
- Fix event_0101_spawn_criminal_effect scoping issue to check for clergy gender
- Ensure events that infect you use the proper effect to ensure that you are not immune to the disease and also will launch the physician treatment event & later recovery
- Fix ep3_laamps.5040 wrong scope use to give a nickname to the merchant
- Fix ep3_laamps.7003 not registering target location for use in ep3_laamps.7004
- The first time you enter the barracks as an adventurer, the 6th rule of the fight club is now enforced
- Fix ep3_laamp_flavour_ewan.1111 sadistic option stress that was reversed
- Fix ep3_laamp_flavour_ewan.3041 character creation that used the wrong scope for culture & faith
- Fix ep3_laamp_flavour_ewan.9511 character creation age value
- Fix ep3_laamp_flavour_ewan.9512 wrong animation
- Fix ep3_laamp_flavour_ewan_9521_change_visitor_culture_effect culture comparison
- Fix ep3_laamp_flavour_ewan_9521_apply_ethos_skill_bonuses_effect not being scope to the scope:visitor in some places
- Fix ep3_laamp_flavour_ewan_9522_change_visitor_faith_effect faith comparison
- Prevent vassal child to be selected as valid target for event ep3_story_cycle_harrying.3021
- Fix train commander task working only one time per knight
- Fix hold_court_8090_can_move_trigger that could select character that are married to landed ruler
- Rework hold_court.8090 to ensure the logic of court position (replace/free sport/bad sport) is always respected.
- Fix hold_court.6120 by re-introducing some change made in 1.13 that now prevent the tooltip of the option to display the effect properly
- Fix hold_court.6130 same as above
- Fix ep3_laamps.7004 =>
- Not making you vassal of the holder
- Not giving you the correct government than what was displayed in the tooltip
- Flooding the event option with a list of nothing happen
- Changing the name of all counties of the holder to english ones instead of the one the holder sold you

Pembaruan: 9 Okt 2024 @ 3:21pm
berdasarkan Kazarion

New release 8.0.6

> Merge the files from the latest patch (yesterday) 1.13.1.1
> Fix warrior lodge building upgrades not checking if you have the warrior reverence culture trad
> Fix the grant_titles_interaction condition to increase cultural acceptance
> Fix some checks for the tax collector aptitude
> Fix missing courtyard missing from the potential insight gain
> Re-introduce the fix for the under/overweight variable value for script using it
> Fix some clothes template name being wrong or duplicated
> Re-Introduced to hood & stealth mena/western clothes
> Fix some assignment that wrongly used a comparison operator
> Added some fixes found by pharaox to prevent logs being flooded & some scipt errors

Pembaruan: 5 Okt 2024 @ 3:55pm
berdasarkan Kazarion

New release 8.0.5

> Fix legend_spread_events.8122 by ensuring saved ruler from initial event is still the actual ruler once you arrive on the land
> Fix legend_spread_events.5305 & legend_spread_events.5310 that could potentially select a ruler that is already spreading your legend as a valid legend promoter
> Fix RockStoryName missing roxanne & barney entries leading to blank text in events
> Fix scheme_critical_moments.0001 incorrect scheme type selection
> Misc cleanup of scheme_critical_moments.1174 wild if
> Fix scheme_critical_moments.8031 missing the mark building condition
> Fix raid_estate_success_effect missing the market flag
> Fix market_06 intersectionmask_texture path

Pembaruan: 5 Okt 2024 @ 8:06am
berdasarkan Kazarion

New release 8.0.4

> Fix estate graphics defaulting to byzantine skin if you have the iranian graphic group (now for all estate buildings)
> Fix the intersectionmask_texture path of estate buildings being invalid for some of them

Pembaruan: 3 Okt 2024 @ 3:02pm
berdasarkan Kazarion

New version: 8.0.3

> Fix the executioner recruitment
> Fix master of spoils camp officer not increasing the chance to get an artifact after a siege
> Allow the tax collector button to be show as soon as you have a taxable vassal
> Prevent travel_events.4013 to add a friend relation if you already have one
> Fix travel_events.4033 memory if you burn the witch
> Fix travel_events.4036 not defining required artifact variables that cause some script errors later
> trait_specific.1010 & trait_specific.2002 & trait_specific.3002 have been harmonized to enable the genetic bad trait (if you have one) instead of adding the non-genetic one
> Fix trait_specific.8501 out of order scope definition & duplicate effect usage
> Fix a wrong scope used for the gold received for the employer in laamp_base_contract_schemes.2002

I've began to list all unfixable & fixes in the CHANGES.txt inside the mod folder.

Pembaruan: 2 Okt 2024 @ 2:42pm
berdasarkan Kazarion

Fix siege events not capturing anyone after a siege
Fix court gardener recruitment checking artificer
Fix wrong domicile parameter check for abduct scheme
Fix abduct interaction not checking the domicile building parameter

Pembaruan: 29 Sep 2024 @ 11:31am
berdasarkan Kazarion

Fix has_high_health_penalty_disease_type_trigger
Fix has_low_health_penalty_disease_type_trigger
Add the iranian_culture_group with the mena_culture_group to display a better background for pilgrimage

Pembaruan: 28 Sep 2024 @ 3:34pm
berdasarkan Kazarion

With the 1.13.* patch being very big and editing many files, this mod is being rebuilt from scratch to ensure to be fully-compatible with this new version.

Many small update will happen as I port the fixes that are still needed.

For now:

The don river is once again correctly useable if you have longboats
Ransom Action is now displaying the correct amount of gold when you have the pirate legacy
Mass ransom is now working properly if you have the pirate legacy

Pembaruan: 25 Jul 2024 @ 1:06pm
berdasarkan Kazarion

- Fix event epidemic_events.1120 that could not trigger
- Fix epidemic_events.1020 when you have counties very far from your capital
- Fix hunting party_size option not being checked for the prestige boost
- Fix hunting success chance boost when you have the max level of servants amenity level
- Fix epidemic_events.1010 that could fail to find a valid target and so breaking the event
- Fix suicide outcome when nobody stop you always firing the fall suicide type
- Fix epidemic_events.5001 that could select a child