RimWorld

RimWorld

Early Metalworking
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Update: 2 Dec, 2022 @ 5:14pm

[Auto-generated text]: Update on 12/3/2022 1:13:53 AM.

Knife global work speed now +5% food poison chance now -10%

Cleaned up textures

Update: 30 Nov, 2022 @ 6:43pm

[Auto-generated text]: Update on 12/1/2022 2:43:03 AM.

Simple Chains: Steel is now supported (Only game version 1.4)

- Use iron and coal resources, charcoal recipe from Simple Chains: Steel
- Iron has stats of Early Metalworking iron
- Bloomery requires new medieval research tech (also Bloomery) - prerequisite is Crucible Forge
- Applicable patches apply to Simple Chains iron

Clubs are wooden patch restored (was missing from prior update)
Raw log from Simple Chains: Lumber can now be used make clubs

Update: 29 Nov, 2022 @ 5:12pm

[Auto-generated text]: Update on 11/30/2022 1:11:58 AM.

New and improved textures for the simple helmet and knife

Update: 22 Nov, 2022 @ 7:04pm

[Auto-generated text]: Update on 11/23/2022 3:04:02 AM.

- Added more types of stone chunks to extraction recipes of tin and zinc
- Steel is no longer flammable, same as other metals

Update: 20 Nov, 2022 @ 5:03pm

[Auto-generated text]: Update on 11/21/2022 1:03:00 AM.

Non-player tribal factions will be better equipped and with more consistency with some of the items from this mod - it shouldn't just be the player who benefits from early metalworking

- Changes to weapon and apparel tags
- Assigned early buckler shields to some tribals - Requires Vanilla Expanded Framework
- New weapon and apparel tags to some tribals
- Changes to crafting prerequisites
- Small changes to some resource stats
- Consolidated steel alloying recipes
- Refined vanilla patch XML
- Simple helmet textures were not showing

Patches:
- Simple Chain Lumber - All wood can now be used to make charcoal
- Underground Power Conduits - Copper in cost list

Update: 20 Nov, 2022 @ 4:56pm

[Auto-generated text]: Update on 11/21/2022 12:56:15 AM.

Update: 6 Nov, 2022 @ 6:27pm

[Auto-generated text]: Update on 11/7/2022 2:27:05 AM.

Revised beauty and value for some materials. Some of the beauty values were way off, this was due to missing and/or misplaced values of Beauty and statOffsets Beauty.

Credit to WabbaCat for identifying the issues and for making suggestions which i have mostly implemented.

Update: 4 Nov, 2022 @ 9:46pm

[Auto-generated text]: Update on 11/5/2022 4:46:12 AM.

Adjusted patches for Weapon Tech and Jewelry

Update: 4 Nov, 2022 @ 6:42pm

[Auto-generated text]: Update on 11/5/2022 1:42:02 AM.

New item: Staff

'A long shaft of durable wood which is used for travelling and basic protection'

Improved and added weapon tags - will now see more of some weapons among factions

Update: 3 Nov, 2022 @ 3:35pm

[Auto-generated text]: Update on 11/3/2022 10:35:45 PM.

New patch for Kikohi's Jewelry Mod - added bronze items