Arma 3
AlphaTowing
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Mis à jour le : 30 sept. 2023 à 15h37

FINALLY FIXED IT HOLY SHIT okay

Mis à jour le : 30 sept. 2023 à 15h13

I don't get it fuck it

Mis à jour le : 30 sept. 2023 à 13h06

bruh "if (hasInterface) exitWith {}"
changed it to "if (!hasInterface) exitWith {}"
now it's good trust me

Mis à jour le : 23 sept. 2023 à 19h10

Hotfix for uhh issue

Mis à jour le : 21 sept. 2023 à 16h35

Fixed missions like Dynamic Bulwarks that remove all actions from the player removing towing-related actions as well.

Mis à jour le : 1 sept. 2023 à 15h43

I stopped taking my meds :D
Fixed Deploy Tow Ropes and Unflip Vehicle options showing up for ThingXs

Mis à jour le : 30 aout 2023 à 18h35

Damn it fuck shit:
Allowed ThingX objects to be towed, such as boxes, portable lamps, crates and such
Fixed vehicles like quad bikes not being slowed down enough
Fixed option to unflip appearing on non-vehicles (I never learn, do I?)
Fixed other stuff I didn't write down but that's probably important. Diff the file if you really wanna know

Mis à jour le : 30 aout 2023 à 16h51

your mum:
Added warning if player is too far from vehicle to deploy the tow ropes
Added unflip option - works if player is near a logistics vehicle, or if they have a toolkit in their inventory and a friend (same SIDE) nearby
Made rope break if towed vehicle and towing vehicle are too far apart
Made ragdolling script only work if vehicle is moving, merely deleting the rope otherwise
Made rope length 4.5m (was previously based on vehicle AABB max radiuses) as according to US law :)
Made towing remove fuel from the towed vehicle temporarily during towing process so that their weight is reduced (did you know fuel affects vehicle mass in Arma 3, at least when using ACE3? me neither lol found that out *the hard way* when running an op last week)
Fixed ragdolling script only checking if player is holding a rope rather than if player is holding the rope the distance checks are made for
Fixed tow rope option showing up in corpses and other Man objects
Fixed tow initial rope spawning attached to slingload0 rather than vehicle rear like the real tow rope is

Mis à jour le : 17 aout 2023 à 12h12

Made Tractors especially able to tow vehicles again
Fixed towing option disappearing on Team Switch
Fixed obscure vehicle types not having tow option
Fixed tanks & others not being towable

Mis à jour le : 19 mars 2023 à 16h57

Improved script behaviour to minimise tumbling vehicles - removed mass adjustments, used setTowParent now, increased timestep from 30ms to 100ms, uhh added [AG] to the start of the actions because Antistasi forces Adv Towing on you and that was very confusing to figure out which was which lol

yeah