RimWorld
Magical Psycasts Expanded
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[Auto-generated text]: Initial upload.

Empath => Empath, Bard
Conflagrator => Fire Mage, Shaman
Protector => Priest or Paladin
Warlord => Commander, Super Soldier, Sniper, Gladiator, Bladedancer, or Faceless
Chronopath => Chronomancer
Necropath => Necromancer, Lich, or Death Knight
Staticlord => Lightning Mage, Shaman
Archon => Commander, Bard
Frost Shaper => Ice Mage, Shaman
Harmonist => Enchanter
Technomancer => Technomancer or Golemancer
Nightstalker => Shadow, Brightmage

Archotechist => No changes, ie, only imperials.
Wildspeaker => Druids and Rangers don't need to be tribals, otherwise, any tribal, regardless off class can do it.

Alpha Animals:
Herald of The Black Hive => Summoner or Geomancer
Occultist => Chaos Mage doesn't need to be a corrupter, otherwise unchanged
Xenoseer => Blood Mage or Apothecary
Ravager => Gladiator, Warlock, Succubus, Deathknight, Paladin, Bladedancer, Faceless

Psionic can unlock any path.

Combat Psycasts: (I don't actually play with this, because of CE compatibility; I added it, because I felt sorry for Arcanists)
Kinecticist => Arcanist

I didn't really do any testing, so let me know if you find any problems. The only place this mod should affect is whether or not a path is locked.

All of the classes in ARoM should be paired up with at least one path, let me know if I missed any.

In particular, Geomancer, Chaos Mage, Blood Mage, Apothecary, Warlock, Succubus, Arcane Mage all require Alpha Animals or Combat Psycasts, so let me know if you think any of the base Psycast Expanded Paths fit those.

Note: You do not need Alpha Animals or Combat Psycasts.