Sid Meier's Civilization VI

Sid Meier's Civilization VI

Deity ++
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Actualización: 21 AGO 2024 a las 17:43
por Fuzzle

Updated Icons to make levels 5 and 6 more readable in game.

Actualización: 5 JUL 2024 a las 14:01
por Fuzzle

Minor adjustments to the colours of icons, especially levels 5 and 6 (King and Emperor) to make them more legible.

Actualización: 2 JUL 2024 a las 11:54
por Fuzzle

Actualización: 27 JUN 2024 a las 10:35
por Fuzzle

Adjusted AI units to be roughly half the usual units on the "Fewer AI Units" setting.

Actualización: 24 JUN 2024 a las 14:24
por Fuzzle

Updated to include THREE more difficulty levels, and renamed Deity+ and Deity++:
9 = Mythic
10 = Trascendent
11 = Infernal
12 = Primordial
13 = Sid Meier

Updated with icons for these new difficulty levels.

Changed the amount of units that AI receives from the "Fewer AI Starting Units" setting to support higher difficulties properly.

Actualización: 1 ABR 2023 a las 10:30

Added Japanese Translation. Thanks SuiSui!

Actualización: 31 ENE 2023 a las 3:00

*Actually* updated the old icons to match deity+ and ++.

Actualización: 30 ENE 2023 a las 19:29

Added Difficulty icons for Deity+ (level 9) and Deity++ (level 10).
Replaced original Difficulty icons for levels 1 through 8 with new icons to match this style.

Actualización: 4 OCT 2022 a las 3:02

Fixed an issue where players could lose cities upon entering a Dark Age as in Dramatic Ages, even without the mod turned on.

Actualización: 30 SEP 2022 a las 22:24

Updated Deity+ and Deity++difficulties to support Dramatic Ages mode:
In a dark age:
Players now lose 45% of their cities on Deity+ and 50% on Deity++.
AI now lose 5% of their cities on both Deity+ and Deity++.

Added a menu option to restore the AI's free tech and civic boosts upon entering a new era. At higher difficulties, the AI earns more free boosts. This was removed in the expansions, but is retained in vanilla rules.