Rivals of Aether

Rivals of Aether

Aur
Näytetään 1–10 / 28
< 1  2  3 >
Päivitys: 2.1. klo 9.46

v2.6

Päivitys: 5.2.2024 klo 18.46

v2.5

hotfix

Päivitys: 5.2.2024 klo 18.00

v2.4

Misc:

Added a new alt - Hope.
Added a new alt - GENESIS.
Portrait and Charselect updated with new sprites, redid the shading and cleaned up the lines.

Balance:
Enemies can now hit gems to get rid of them.
Fair damage reduced from 14 to 8.

Päivitys: 27.8.2023 klo 9.06

v 2.36
-Fixed bug where Forward Special would slide off ledges during the landing animation.
-Adjusted colors

Päivitys: 12.8.2023 klo 19.20

v2.35


-Fixed bug where Up Special would go into normal landing lag and not pratland when landing (Makes the move more punishable.
-Nspecial now has more landing lag when landing during the startup/endlag (4 -> 17).
+ Terms of Privacy updated, subscribing to this character now stores any personal information indefinitely. A full restart of rivals of aether is required for changes to take effect. We will begin to sell any data to third party advertisers outside of those listed on the steam page. Thank you for understanding.

Päivitys: 6.8.2023 klo 16.13

v2.3

Päivitys: 5.8.2023 klo 14.48

v2.3 - Riptidal Rush

Misc:
-To celebrate RCS's new season and Aurs continued relevance, he now has an Arcade alt! It changes colors between stocks and has custom visual effects!
-To celebrate Mallows 2 Day late Birthday Bash, aur now has a Bad Rats alt, replacing the old Withered alt. It looks like shit. Thanks.
-To celebrate Aur being legal in Riptide, he now has a 'Riptidal Rush' alt! It has a unique water effect.
-Adjusted some animations and sound effects.

Balance:
-Bug Fix: Aur can no longer grab gold in hitstun.
-Bug Fix: Aur should no longer drop downwards when occasionally hitting an opponent during up special.
-General: Pratland increased, 18 -> 20.
Mostly to match new F-Specials landing anim, but i think it deserved to take a slight tank after the new specials were added.

-Up Air: Base KB increased, 8 -> 9.
-Up Air: Landing lag increased, 6 -> 7 (10 -> 11 on whiff).
Up Air feels slightly less powerful than I wanted it to be, so giving it a slight boost in knockback to closer match base cast stats will help it perform a bit more in line. It is slightly more punishable, though.

-Back Air: Landing lag increased, 7 -> 9 (11 -> 14 on whiff).
Gives you more time to punish aur for recklessly spamming back air.

-Down Special: Startup increased, 12 -> 13.
-Down Special (Air): Has slightly less vertical momentum, -8 -> -7.
This move is a bit overtuned right now, and while its allowed to be strong, I felt like it needed some slight tuning down to make it less of a get out of jail free card in disadvantage.

-Forward Special: Animation redone. Has very slightly less range as a result, though not necessarily noticable.
-Forward Special: Landing during the active frames of this hitbox (if you were in the air), or after a certain amount of time in endlag (on the ground), you will slam into the floor, giving you 20 extra frames of lag.
-Forward Special: Disjoint slightly increased (Used to be slightly negatively disjoint, now is slightly positively disjointed).
The landing animation should give people time to punish Aur in situations where previously, he would take less lag than he should, in a way that was gimmicky and lame to fight. Particularly, this comes into effect when using the move near the ground, or off a platform above the ground. However, along with this, the move is a little bit harder to trade with.

-Forward Tilt: Hitbox adjusted slightly and made a rounded rectangle.
The move had a weird hitbox.

-Dash Attack: Hitbox moved inside to match visual better.
-Dash Attack: Hit 2 lifetime reduced, 5 -> 2
-Dash Attack: Now throws Kragg Rock.
Oversight.

-Up Strong: Sourspot damage reduced, 14 -> 12.
-Up Strong: Sweetspot damage increased, 14 -> 15.
Oversight where the sourspot and sweetspot had the same damage.

-Down Strong: Pre-charge startup reduced by 1 frame.
Im tinkering with dstrong buffs because it was heavily nerfed recently, but nowadays it doesn't see much use because ustrong was only slightly slower and way better at coverage. The move might be adjusted later, but I'm not going to re-buff it too much.

Päivitys: 24.6.2023 klo 10.24

v2.1
polish patch part one (THEY PUT HIM IN POLAND???????!?!?!?!??!?!?!?!?)
one of a couple patches im doing to update his sprites and fix a couple of rough parts in the character. unsure when the next part will happen so im just pushing what i have right now.

dair - updated sprite. 3 frames more endlag.
uair - updated sprite.
fair - updated sprite.
dattack - updated sprite. no longer goes off of ledge. felt weird and buggy.
up special - various tweaks. you move a bit faster during it now, can no longer hitfall the move, the projectile and aur both interact properly in hitpause now.
adrenaline - changed sfx for going into adrenaline, no more sk sounds.

Päivitys: 27.3.2023 klo 9.33

v2.0.1 (still visually is 2.0 sorry)

"Aur 2.0.1 fixing a few things

Dattack hit 2 lifetime 3 -> 4 (no longer has broken whifflag)
Dattack endlag 14 -> 12
Fstrong lifetime 3 -> 4 (no longer has broken whifflag)
Fstrong endlag 18 -> 16
//these changes were because people were complaining about characters whifflag values being messy. these now fit base cast whifflag values. they have less endlag now.

Uspecial movement adjusted;
it goes a bit higher, but has a bunch more overall active time, about 5 frames, making it a bit more sluggish in the air. Movement during the ascent is reduced slightly aswell but it still goes higher before, just in more time.

Dstrong
No longer has an angle flipper, sends forward every time
Damage reduced by 1 (10)
Startup pre charge 6 -> 8
//might be a bit much but we'll see

Fspecial
Removed the hurtbox on the tail for the aerial version
Fixed the hurtbox on the grounded version being completely not disjointed and having parity with the aerial version
Increased the endlag by 4 frames
//The tail hurtbox made the move weirdly easy to challenge and created some really odd situations where aur would get hit where it looks like he shouldnt, since it extended out so far. It also has a little bit more disjoint now and the groudn version is fixed obviously. The frame data changes make it a bit easier to punish on start and end aswell.

Nspecial (Ground)
Made the ability to cancel out of the move on hit during the endlag available without adrenaline
//this move is pretty lacking in utility and a lot of the (few) players expressed this. Since i want it to be one of his main moves to use, and since his old nspecial was so good, i decided to make the cancel part a bit more prevelant in normal play, to give it more combo utility, since it has too much endlag to reliably combo with atm.

Misc
added hyus cool template for patches. you can see the most recent one on the CSS screen by opening the playtest box and taunting. works online too!
i went ahead and added a quick overview on how his gimmick and specials work for anyone new to the character."

Päivitys: 10.2.2023 klo 17.24

v2.0 (its not showing up in game. Its fine.)

-Aur has a new Neutral special and Up Special made by Artist of Seer.
Nspecial is Desecration, a move that mines gems out of the opponent as well as serving as a multipurpose active attack.
Up Special is To the Stars, a dynamite explosion underneath his feet that causes him to go flying into the air with powerful hitboxes.

-Numerous changes have been made to Aur's base stats.
-He's less slippery now overall, but moves slightly quicker to make up for it. His strongs exemplify this, with his Sliding Strikes making it to their destination much quicker.
-Adrenaline lasts a little while longer due to the change for N-Special making it harder to pick up gems.

A few sprites have been slightly tweaked, notably a frame has been added to down tilt and some small vfx adjustments.
Up Strong has its values redistributed a bit more, the sweetspot is almost exactly like Ranno Up Strong sweetspot.
There might be a few other small things I missed. Sorry, I'm not the best at patch notes.