Intruder
Black Mesa South
Se afișează 1-10 din 14 intrări
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Actualizare: 16 aug. 2023 @ 20:17

· Added a lot of emissive materials.
· Modified post processing effects.
· Revamped the lighting.
· New peek hole in the Power Room vent that goes to Guard spawn.
· Added an easter egg.
· Modified curtains positions in Server Room so intruders can actually sneak into the room.
· Curtains are no longer solid. (reasons)
· Modified a bunch of problems found in the textures.
· Compressed lots of textures that weren't.
· Discovered how to add small puddles of water so you get a couple of them as eye candy.
· Modified the central table in intruder spawn that, for some reason, it was the model with the most verts.

Actualizare: 31 iul. 2023 @ 20:56

Fixed the blast door with code not working!

Actualizare: 28 iul. 2023 @ 22:31

Fixed the ammo for the intruders

Actualizare: 26 iul. 2023 @ 17:44

· Fixed a typo in the notice board.
· Added medkits for both teams. One in kitchen, one in the first floor of the guard spawn.
· Modified a bunch of textures to add emmisions to lab equipment.
· Added a second smoke grenade for intruders so they can sneak more.

Actualizare: 15 febr. 2023 @ 6:28

Fixed courtains despawning in certain camera angles.

Actualizare: 14 febr. 2023 @ 19:32

Hot fix: Occlusion on fake ceiling

Actualizare: 11 dec. 2022 @ 13:49

  • Added a briefcase that spawns randomly in one of the trucks that has lights inside.
  • Added another way to get to the exit in the intruder spawn.
  • Added loads of decals to make the place feel more half-life-y.
  • Added vents under the truck area for easy movement to search for the random truck that has a package.

Thanks again to DoubleOSpanky for inspiring me and for him being an awesome person by giving tips for free in the Superboss' discord Mapmaker channel.


Actualizare: 28 sept. 2022 @ 12:52

Now with 5% more hand made patched lightmaps

Actualizare: 27 sept. 2022 @ 19:09

Last light pass! Thanks Polybius for the tip on the Lightmap Resolution.

Actualizare: 27 sept. 2022 @ 17:33

  • Moved the guard's shootgun to a more visible place. (Thanks to Munter!)
  • Modified some lights that where not alligned.