Total War: WARHAMMER III
Patron Gods (Updated)
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Обновление: 25 авг. в 16:56

Marauder Javelins of Tzeentch benefit from Red Line Skills.

-Thanks to Olive for bringing it to my attention

Обновление: 19 юли в 23:52

Modded Nurgle units should not start at full health when you recruit them, just like the vanilla units

-Thanks to AwDiddums for bringing it to my attention

Обновление: 25 март в 18:46

Updated for 6.1
-land_units_tables was outdated

Обновление: 5 ян. в 16:26

Khorne Halberds should now benefit from the tech

-Thanks to 3T3RNUN and MAMAVAUDOU for bringing it to my attention

Обновление: 25 дек. 2024 в 9:55

Slaanesh Marauders with Javelins have voice lines again
-Thanks to GoatScream for bringing it to my attention

Chosen of Khorne with Halberds are recruited from the mortal buildings
-Thanks to MarineCARMINE and 3T3RNUN for bringing it to my attention

Обновление: 12 дек. 2024 в 13:56

Updated for 6.0. No changes

Обновление: 31 окт. 2024 в 12:31

Updated for 5.3. No changes

Обновление: 29 авг. 2024 в 16:20

Khorne units now have 35% spell resistance like the vanilla Khorne units
-Thanks to antentacion for letting me know it was increased

Обновление: 20 авг. 2024 в 9:09

Updated for 5.2
-Had to update cdir_military_generator_unit_qualities_tables

Обновление: 17 май 2024 в 17:57

Adjust unit tiers

Thanks to Bantichai for the suggestion!