Space Engineers

Space Engineers

Terran Titans - Modern Naval Weapons Pack (BETA 0.8.1L)
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Update: 6 Nov, 2022 @ 11:27am

- Public release - Beta - version 0.6.0c

Fix
- Mark 45 mod 4 turret wasn't properly applying damage.

Update: 6 Nov, 2022 @ 10:06am

- Public release - Beta - version 0.6.0b

Tweaks
- Reduced accuracy a bit on the ram launcher missiles so they are dodge able if the pilot puts some effort in
- Reduced accuracy on the ESSM missiles for the VLS as well for the same reasons

Update: 6 Nov, 2022 @ 5:02am

- Public release - Beta - version 0.6.0a

Tweaks
- Slight tweaks to the AGM-185c Pylon to have a bit smoother drop animation and reload animation

Update: 5 Nov, 2022 @ 7:20pm

- Public release - Beta - version 0.6.0

New (creative only)
- Mark 41 VLS (Work in progress), has 3 different ammo types.
- AGM-158c Pylon, AGM-158c LRASM > long range anti ship cruise missile for fighter jets.

Both still in testing and only playable on creative, once final bits are done i'll add the ammo to the assemblers so they can be used in survival.

If you think they are a little overpowered or could use some tweaks please leave a comment.

Update: 3 Nov, 2022 @ 6:46pm

Update: 3 Nov, 2022 @ 6:33pm

Update: 30 Oct, 2022 @ 3:57am

- Public release - Beta - version 0.5.1h

Tweaks (RnD)
- Tweaked maws sensor slightly, if previously added maws show a red box replacing them will solve the issue

Update: 29 Oct, 2022 @ 6:46pm

- Public release - Beta - version 0.5.1g

Tweaks (RnD)
- Added 2nd sensor to the maws, beeps faster and louder if missile is very close ( within 750meters )

Update: 25 Oct, 2022 @ 2:05pm

- Public release - Beta - version 0.5.1f

Tweaks
- Upped volume on the maws a bit

RnD
- Added test version of the Mark 41 VLS, not useable yet for survival nor are the missiles fully functional yet

Update: 25 Oct, 2022 @ 1:39pm