Total War: WARHAMMER III

Total War: WARHAMMER III

Campaign Configuration Mod
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Update: 1 Jan, 2023 @ 9:10pm

Full suite of diplomacy settings for the player. Decided to upload this first because my vision for the AI is to have a similar set of options (Beastmen vs. Beastmen, Beastmen vs. Bretonnia, Beastmen vs. Cathay, Brettonia vs. Beastman, Bretonnia vs. Bretonnia, and so on and so on). That's going to take a while to set up, so I'm releasing the player version now. Update also includes support for the Araveena legendary lord by JillSandwich.

Update: 28 Dec, 2022 @ 5:59pm

-Fixed unit stats ward save not applying.
- Added descriptors in the stat selections for percentage (%) vs. hard number (#) buff
- Made unit stats show as a global effect buffs are visible to the player.

Update: 27 Nov, 2022 @ 10:35pm

Added unit stats options. Added support for Legendary Characters, OVN Albion, Gnoblar Hordes, and Jade Blooded Vampire. Fixed Isabella bug. Added Alastar to LL buffs.

Update: 10 Nov, 2022 @ 6:04pm

Screw it. Did one big dump. All features I had in development are implemented. Includes a bunch of economy and climate settings.

One thing you should know, the culture select in AI uninhabitable section actually applies to all AI climate settings. Same with the enable box. This is because a lot of the base setting code is organized for the next version of MCT (which is supposed to come out any day now). When that is released, a lot of the organization issues will be resolved.

Update: 6 Nov, 2022 @ 8:20am

Added culture selection for AI recruitment buffs.

Update: 5 Nov, 2022 @ 8:23pm

Quick fix to add barrier hit points and movement range to legendary lords.

Update: 5 Nov, 2022 @ 2:32pm

Update includes AI Legendary Lord Buffs and culture selection for instant rank. Potentially fixed Kislev Ataman rank bug.

Update: 8 Sep, 2022 @ 8:27pm

New image. Added growth settings.

Update: 4 Sep, 2022 @ 9:28pm

Added recruitment and research.

Update: 4 Sep, 2022 @ 8:14pm

Added support for Mixu's legendary lords.