Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Chaos
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更新: 1月27日 @ 21時27分

更新: 1月27日 @ 20時37分

Added 4 more landmarks for Nurgle

更新: 1月22日 @ 20時04分

- Added 2 new landmarks, 3 pseudo-landmark for Nurgle (under a building category)

更新: 2024年12月20日 @ 12時55分

更新: 2024年5月27日 @ 18時15分

Add dlc units to some custom unit sets, namely new agents and monster units.

Lower tier landmark such as Arena of the Gods have their cost reduced so you can reliably construct and utilise these landmarks.

更新: 2024年2月22日 @ 18時23分

更新: 2023年6月21日 @ 16時23分

New landmark at Okkam's Forever Maze

更新: 2023年6月14日 @ 13時04分

Arena of the Gods have been changed, something might be changed to warband recruitment, + base rank no longer work on it. The per turn experience is now doubled, but the reduced replenishment is further increased.

更新: 2023年6月8日 @ 18時08分

更新: 2023年6月8日 @ 17時46分

Seems like CA messed up some unit set(not sure if its 3.0 or 3.1). Doom Knight, Skullcrushers and their RoR variants are not getting effected by some red skill tree AGAIN. It seems like the people in charge for unit set have disagreements on whether these units count as daemonic or not, so here we are. Seriously CA, get your shit together man.

Once again, this mod now adds these units into existing vanilla unit set (well, at least according to how similar unit are categorized in vanilla anyway, there is barely any consistency), so they may be buffed by the red skills correctly.

Previous updates have made this mod's landmarks and buildings to primarily use custom unit set. However the problem is bothering me enough so here we are.