Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Chaos
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Update: 22 feb 2023 om 23:05

name change to some tables

Update: 16 feb 2023 om 17:43

Daniel's landmark should be functional now.

Remove spurting vile blood passive granted to forsaken and chaos spawn from the praag landmark. The way it works with forsaken is really wonky, and the other 3 effects are strong enough.

Update: 16 feb 2023 om 17:19

Update: 5 dec 2022 om 20:43

Challenge stone has been fixed, you should see the landmark and pseudo landmarks again.

Daniel's monument now have unique icon.

This means the mod 'technically' no longer needs Mixu's unlocker. I am still gonna put it as requirement in case I update things in the future.

Update: 29 nov 2022 om 10:44

Daniel now can access some of the landmark and 4 chaos gods' devotion buildings.

A new landmark has been added for Daniel, constructed at Kislev. This landmark will allow him to access undivided Chosen and Aspiring Champion, while provides buff to these units on a scale similar to Archaon.

Please refer to the google doc for the detailed effects.

Update: 18 nov 2022 om 18:34

All variants of chaos sorcerers have now been added to their corresponding table. This should fix the problem where many version (i.e. tzeench sorc with lore of metal) of them are not getting ability and buffs from various landmark.

Update: 8 nov 2022 om 10:08

Machina Tormenta: Now gives hellcanons zzzap! contact effect, instead of endless drum

Throne of Everchosen: Now grants passives to chaos knight on top of chosens and aspiring champions, the price and construction time is also increased.

Tzeentch's pseudo-landmark: Now also decrease enemy agents' success rate, there is one way to prevent AI's endless agents spam

Arena of the Gods now have updated art, previous one is really blurry

Update: 8 nov 2022 om 10:07

Update: 7 nov 2022 om 13:42

Portal to Forge of Souls: now grants attribute: Mastery of Elemental Wind to Souls Grinders, instead of giving all of them warp flame contact

Forge of the Dark Gods: now grants Axe of Khorne, Beguiling Gem, Prismatic Amplifier and Festering Shroud to corresponding marked unit, instead of Dwarf Runes

Eye in the South: now grants Festering Gate to Daemons of Nugle, instead of Horrible Regeneration

Update: 21 okt 2022 om 14:09

CA added some units to their proper set but not all of them, KEKW.
Updates removes some redundant dbs.