Total War: WARHAMMER III

Total War: WARHAMMER III

Community Bug Fix Mod - Game v6, Batch 3
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Aggiornamento: 4 mag 2023, 20:01

3.0 Batch 2 Hotfixer of Ways

Changelog:
-- Fixed some issues with the Tzeentch red-line fixes in the last batch
-- Added a fix to the vanilla Tzeentch red-line bug that was providing a Rank 7 bonus for Tzeentch Chosen of any rank
-- Fixed a few .loc tables that were corrupted by Tzeentch

Aggiornamento: 3 mag 2023, 9:04

3.0 Batch 2:

HIGHLIGHTS:
- Priority event feed notifications fixed!
- Many Chaos Dwarf fixes!
- Several general red-line skill updates!
- Multiple fixed technologies!
- ... and more!

- Fresh, hot Chaos Dwarf fixes:
-- Metal Daemonsmith Sorcerers no longer receive -10 WoM bonus from "Careful Casting"; get -10 *percent* as intended
-- Chaos Dwarf RoR ranged units get +18 reload bonus as per standard across the rest of the WH3 races (keeps them matching a regular Rank 9 counterpart)
-- Chaos Dwarf Legendary Lords no longer become mortal (can perma-die) when confederated
-- "K'Daai Domination" convoy trait now increases Melee Defence as per its tooltip
-- Fixes for "Hobgoblin Favour," "Metallic Resilience," and "War Machinist" Chaos Dwarf convoy traits so that they work as advertised
-- Various fixes to Chaos Dwarf agent traits to allow them to function as agent traits (rather than Lord traits), buffing units of the force in which the agent is embedded where appropriate instead of doing nothing at all
-- Landmark effects for "Ancient Inner City," "Infernal Barracks," and "Flayed Tower" now work as advertised
-- "Monster Commander" Caravan trait for Chaos Dwarfs now does what it says on the tin
-- "Rune of Immunity" Hellforge upgrade for missile infantry is supposed to provide spell resistance, but it does not... unless you have this mod, in which case, it does
-- Tower of Zharr District Seat capstones no longer overcount and break when the AI usurps certain seats. Fix provided by wachtl9. Thank you!

- Fixed red-line skills:
-- Chaos Chariots, Marauder Horsemen, and Chosen of Tzeentch now have a place in the Tzeentch Lords' red-line skills
-- Nurge's Marauder Horsemen now have a place in the Nurgle Lords' red-line skills
-- Great Stag Riders now benefit from their intended red-line skill (tooltip already said so but effect was missing)

- Fixed technologies:
-- Dread Saurians now properly benefit from "Sequence of the Great Beast's Rampage" technology as intended
-- Ice Guard now properly benefit from "Siege Mentality" technology as intended
-- Peasant Horsemen (Cathay) now properly benefit from "Peasant Triage" technology as intended
-- Celestial Dragon Guard RoR also benefit from Celestial Dragon Guard techs "Celestial Endurance Training" and "Kunlan Anvil"
-- Tzeentch's Marauder Horsemen now properly benefit from "Gift of Mutation" technology as intended
-- Chosen of Tzeentch now properly benefit from "Metallurgical Morphism" technology as intended

- Caravan fixes from Steam user Alex Zhao (thank you!):
-- Cathay caravans now once again receive the "Von Carstein Blade" ancillary after completing a caravan to Castle Drakenhof
-- Caravan master with "Clandestine" trait is supposed to start with veteran units, but he doesn't. With this mod, now he does!
-- "Retired Daemonsmither" Chaos Dwarf caravan master now gets a Bull Centaur Tar'ruk like he's supposed to

- Miscellaneous:
-- Tunnleling now properly excluded from Empire fort regions
-- "K'Daai Domination" convoy trait now increases Melee Defence as per its tooltip
-- Necrosphinx, and not Warsphinx, get bonuses from the tech "Underworld Gate" now, as per its description
-- Tomb of Khengai Khan landmark no longer provides +100 AP damage against Chaos Dwarfs when damaged
-- Dwarf Lords and Heroes added after Vanilla WH1 circa 2016 (i.e., everyone except Thogrim and Ungrim) are now properly included in the Dwarfs Lords and Heroes unit set, making them eligible for bonuses from tech
-- Nakai's unique rite "Rite of Mastery" now provides bonus AP damage to Kroxigor units instead of just base damage, matching its tooltip (and making it useful)
-- Handmaiden "Quicksilver" ability (reload speed bonus) now functions
-- Various tooltip fixes, e.g. for Cult of Sigmar and Tomb King quicksand incidents

Aggiornamento: 17 apr 2023, 17:45

3.0 Batch 1

Up to date for the Chaos Dwarfs patch; out with the old bugs, in with the new! This batch focuses on just working for the latest game update and tossing away any fixes we've implemented that CA has resolved.

Thanks as always to Dux for setting this batch up.

Fixes Added:
- Vault of Nagash landmark now available for VCoast again.
- Oxyotl's defeat trait no longer hidden.
- Teef Robbers (Goblin Wolf Chariot RoR) can fire on the move again.

Fixes Removed:
- Lizardmen post-battle captive options when fighting Chaos (+ unique ones for Oxyotl) restored.
- Dark Elf lords no longer gain extra name of power traits when dying/disbanding; CBFM script for this removed.
- Alith Anar received channeling stance.
- Nuln landmark had its recruitment issues fixed.
- Oath Brothers of Tor RoR have By our Blood ability like their non-RoR cousins.
- Wurrzag no longer double-buffs Rogue Idols with physical resistance.

Fixes Fixed:
- CBFM fix for allowing Silent Sanctums to still be visible in abandoned/ruined settlements was occasionally causing main settlement button to be hidden in UI when it should not have been; this has been rectified.

Etc.:
- Pack file updated for attribute name and DB table format changes in 3.0 (required for compatibility)

Aggiornamento: 21 mar 2023, 15:09

Hotfix
- no more desync, there's literally no reason why it did and now doesn't but whatever

Aggiornamento: 18 mar 2023, 9:18

Hotfix
- Remove an accidental script break in a bug fix script. Oops!

Aggiornamento: 14 mar 2023, 14:20

Batch 7
- Bunch of new stuff!
- Remove old stuff!

Aggiornamento: 30 nov 2022, 8:15

Batch 6
- Doesn't crash anymore
- Skillful alterations of skill-related bugs
- Technical resolutions of tech-related bugs
- Ephemeral rat monsters can now get mad
- Auxiliary text fixes
- Wings no longer useless in the face of a settlement wall for the Dark Omen
- Dark Elves are slightly less confused about the difference between Undivided and Slaanesh
- More effects that affect a set of units are set to affect the proper units as per similar effects
- Probably other stuff, I don't work here

Aggiornamento: 2 nov 2022, 16:39

Batch 5 Hotfix 1

- Implemented a petition to begin a "Community 'Community Bug Fix Mod' Bug Fix Mod" to resolve bugs that the bug fix mod implements while trying to fix other bugs.
- Before ratification for the above, fixes a bug caused by CBFM trying to fix bugs.
- More fixes for techs not applying to DLC units.

Aggiornamento: 31 ott 2022, 16:51

Batch 5

- Finalized the removal of fixes from 2.2, probably
- A load of misc. fixes: unit set fixes, building effect values, red skills applying properly
- More confident Noctilus on Necrofex
- Wood Elves can tell the difference between friends and vassals
- Goblin Lobber considered a proper tool
- Rebel Valkia won't die alone in the snow anymore
- the Chaos Gods properly detected marked vs unmarked units
- Some other stuff, probably

Aggiornamento: 28 ott 2022, 16:50

Batch 4 Hotfix 3

- Remove more fixes that were fixed and obsolete old stuff