Stellaris

Stellaris

Halo: The Flood
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Opdatering: 18. dec. 2022 kl. 19:55

- Fixed an issue that stopped AI Flood empires from building military ships when using the Flood origin/civic.

Opdatering: 13. dec. 2022 kl. 1:32

- Corrected the pop assembly modifiers.

Opdatering: 6. dec. 2022 kl. 11:25

- Changed the Flood wraith corvette model back to the Flood-themed scourge swarmer model.
- The frigate class will have the Flood-themed scourge swarmer model with the attached Flood pods.
- The scourge destroyer model has been replaced with the Flood wraith model.

Opdatering: 30. nov. 2022 kl. 23:26

Opdatering: 23. nov. 2022 kl. 13:21

New changes to help with balance:
- New technology added to unlock higher tier Flood weapon components.

- Reduced the armor/hull regen of Flood bio-armor.

- Increased food upkeep for the pure flood trait.

- Reduced the bonus modifiers on Flood colonies.

- Removed pop growth speed from all modifiers since flood pops are organically assembled.

- Grow Keymind Voidform decision changes:
1. Increased the time and food/influence cost of the decision.
2. Removed the two corvette ships that come with the Keymind. The decision will only spawn the Voidform.
3. When the Keymind Voidform spawns, it will consume the Keymind Nest building on the planet. You will need to build it again to unlock the decision to grow another Keymind on that world.
4. The tooltip has been updated on its new mechanics.

- As a special event ship, the keymind voidform shipclass has been removed from the ship designer.

- Added a 5 empire modifiers that simulate the increasing strength of the Flood's control over the galaxy.
1. Early Feral Stage <5% galaxy control
2. Late Feral Stage >5% galaxy control
3. Coordinated Stage >10% galaxy control
4. Interstellar Stage >25% galaxy control
5. Transgalactic Stage >50% galaxy control

To increase these stages, you will have to control a certain percentage of the galaxy by building outposts or controlling planets.

The first two modifiers are negative towards resource production, empire, and pop size.

The other 3 modifiers provide more powerful bonuses as you reach higher stages.

You can also lose modifiers if you fall below the required levels of control.

(If you have issues or bugs with this mechanic, let me know)

- Error log cleanup

- Separated Flood portraits into two portrait sets: Pure Flood and Infected Flood Forms

Opdatering: 6. nov. 2022 kl. 13:59

Opdatering: 6. nov. 2022 kl. 13:39

Added Flood Weapons:
1. Flood Bone Launcher (S-L) - Flood projectile launchers that are effective against shields and possess small shield penetration. Slightly ineffective against armor.
2. Flood Spore Cannon (M-L) - Flood bioweapon that fires acidic spores that are highly effective against armor and hull. Slightly ineffective against shields.
3. Flood Spike Launcher (XL) - Flood high-velocity artillery weapon that fires large spikes. Highly effective against hull and shields and has armor penetration. Ineffective against armor.
4. Flood Spore Missile (Torpedo) - Fires blobs of acidic Flood spores at a target. Full shield penetration and effective against armor and hull.
5. Flood Seeder Swarm (Strikecraft) - Swarms of Flood seeders that fire high-velocity spikes that penetrate both shields and armor.

NOTE: These weapons are a WIP and will change over time.

Future Additions:
- Adding custom Flood sounds to each weapon.

Opdatering: 15. okt. 2022 kl. 15:18

- Replaced the Flood swarm corvette with a modified wraith model to more resemble the Flood seeder infector in Halo Wars 2.

- Removed the background sounds from the gravemind portrait (Swarm portrait).

Opdatering: 7. okt. 2022 kl. 23:23

- Reduced the chance of infecting enemy ships to 5% (from 50%) to prevent issues with late-game lag.

- Guardian Leviathans cannot be infected through the Flood ship infection mechanic to prevent issues with leviathan story events.

- Also added ship infection limits to Crisis faction ships of the Unbidden and Grey Goo due to their non-organic and exotic physiology. Other crisis faction ships such as the Swarm or the Contingency can still be captured.

Opdatering: 5. okt. 2022 kl. 19:18