Arma 3
MokTech Industries - Factions
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Update: 24 sep om 15:22

MokTech Industries - Factions v1.11.2

- Fixed issue involving Error compiling hitpoints message caused by an empty depends config present in JLTS
- Fixed a number of errors caused by missing dependancies in across multiple Factions
- Fixed a plethora of classname errors as a results of rewrite, and some minor lingering errors from the LS rewrite
- Fixed a number of CIS inheritance trees, located a number of vehicles inheriting from empty base classes like Turret; and Components; which caused a massive number of errors. Inheritance was corrected and a number of blanket classes like Turrets; Components; and a number of Sensor classes were removed or moved to their correct place
- Fixed a number of issues relating to weaponry sounds where they'd inherit from an empty class
- Deleted a couple of leftover vehicles and such from a couple of factions
- Fixed a couple of SQF files relating to Zombies, where empty entrys in arrays would cause errors
- Fixed errors caused by multi-side factions like zombies where the modelsides of a uniform would throw up an error to not allow a unit to wear a uniform
- Fixed missing shotgun sound

Update: 17 sep om 15:14

MokTech Industries - Factions v1.11.1

- Created Galactic Empire (Early) faction allowing for the spawning of clone-like Triton troopers for those early empire esque operations
- Added Crow Drone to CIS
- Added Grapple Droid B2 - A B2 variant specializing around Melee
- Added camo randomisation for AAT Woodland
- Added some more camo texture vehicles
- Added civilian groups to Civ presence module
- Added Lambda (ISB) - A lambda with jammer functionality, just like seen in Andor
- Readded BX Camo variants
- Fixed an issue where the SOB faction wouldn't skip when missing dependancies
- Fixed some zombie related issues
- Fixed Imperial Factions
- Fixed a bunch of classname related issues

Update: 7 sep om 14:47

MokTech Industries - Factions v1.11.0

General
- Added Chaff to enemy aircraft which was missing it
- Updated Factions base ammo's for SOB Aux and V2
- Added dynamic mortar system
- Added Unmanned Vehicle potential to Dynamic Emplacement System
- Added a bunch of new Motorized and Support teams integrating the new Emplacement system
- Added new Waypoint for Zeuses "Deploy Emplacement" allowing zeuses to send emplacement groups to deploy backpack mortars/turrets at the specified position
- Added Civilians faction
- Created static versions of the new shellcracker launchers
- Rebalanced Ground-to-Air factions missiles - Their time to live has been decreased from 75 to 25 and some minor reductions in maneuverabilityIntroduced Mercenaries Faction

CIS
- Added photos for all CIS assets
- Added B1 Aquatic droid
- Added AD-BM9 to the CIS
- Buffed the Platoon Assault Craft (CIS)
- Buffed Vulture-S skill, and gave it a new unique texture
- Nerfed B1 Heavy Droid partially
- Updated CIS Boat textures
- Updated and improved CIS missile launchers
- Updated how Light, Medium and heavy tanks appear in CIS spawn menu
- Updated Populate AO functionality for CIS, and added B2 Support team - B2's will now integrate within Populate AO
- Improved internal structuring of CIS Camo files
- Fixed various bugs relating to CIS assets

_ION
- Complete ION revamp - A now fully autonomous faction designed with tech in mind

Zombies
- Fixed issues with Headcrab launchers spawning more headcrabs than expected (Hopefully)
- Fixed issues with Headcrab HP
- Changed name of Fleshbound Ascendancy to Zombies

Deathwatch
- Fixed sound errors with Deathwatch weaponry looking for SilencedSound
- Fixed various bugs relating to DW assets

Update: 15 jul om 17:58

MokTech Industries - Factions v1.10.5

- Added T-65B Starfighter to numerous factions
- Added more medical supplies to units

DW
- Fixed DW Strills not showing up in Zeus
- Made some balancing changes to the DW, reduced body armor but slightly increase head armor.
- Increased weapon dispersion on DW weapons

Zombies
- Created a overhaul to the zombie faction
- Created Cultists
- Created custom zombie randomisation scripts to make zombies feel more unique and interesting
- Created plaguepriest
- Created Throwable headcrab
- Created Headcrab Mortar
- Created Cultist Tank

CIS
- Fixed OOM droid magazines not existing
- Added a new GMG turret to the CIS
- Increased skill potential of prototype droids
- Added a 7% chance for a prototype droid to drop a hand grenade on death.
- Created new B1 Prototype Jammer Droid
- Created new B1 Prototype Shadow Virus Droid
- Created new B1 Prototype Speaker Droid
- Created new B1 Prototype Melee Droid
- Reintegrated CIS Human into the CIS categories
- Moved CIS Paramilitary into Rebels

... and probably some other small fixes

Update: 4 jul om 14:26

MokTech Industries - Factions v1.10.4
Hotfix #1

- Corrected issue where DeathWatch and Mandalorian factions would make TGF a hard dependancy

Update: 1 jul om 17:42

MokTech Industries - Factions v1.10.4

- Reduced skill values on Deathwatch Commandos to reduce their tendancy to wallbang and be omniscient
- Fixed BNS Side groupings
- Made hitpoint balancing tweaks to the Mandalorian factions to be more in line with other factions

Update: 19 jun om 19:45

MokTech Industries - Factions v1.10.3

- Removed the Jaro'tsad Faction
- Removed the Revanites Faction
- Completely rebased all faction Weapons, Ammo and Magazines
- Weapon sounds have been re-vamped to increase immersion
- Re balanced infantry to better match the CIS faction
- Added several alien species identities to CIS Human Division and Rebel factions
- Added Generic Name options to humanoid factions
- Updated Populate AO compatibility for all factions
- Added Deathwatch Fixed Wing
- Changed Deathwatch AT

Update: 12 jun om 17:34

MokTech Industries - Factions v1.10.2
Hotfix #1

- Fixed issues with inheritance causin the PLX to be overwritten

Update: 11 jun om 14:37

MokTech Industries - Factions v1.10.1

- Fixed more legion studio references to match the new update
- Altered BX Armor and performance

Update: 10 jun om 13:49

MokTech Industries - Factions v1.10.1

- Updated Legion Studio references to match new updates
- Made several balancing changes to the Deathwatch faction
- Reduced the B2 Boomer HP
- Migrated the BNS faction the a Shadow Collective group
- Fixed several inheritance trees