Arma 3
MokTech Industries - Core
31–40/111 bejegyzés mutatása
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Frissítés: jan. 16. @ 16:22

MokTech Industries - Core v1.8.16

- Created new "Causality" weapon
- Corrected some Magazine names having the incorrect counts in them
- Switch the TX model to WarMantle's Model
- Buffed the gun on TX
- Added the ability to pack PAAP and PATP turrets
- Added the ability to disable Tech Animations locally
- Added the Repair kit to the Rho Class
- Added default loadouts to all fixed wing
- Replaced pylons on laat-c withour own
- Removed base missiles from last-c
- Updated BSCE Support for more weapons (Too many to name)
- Nerfed the damage of the Assault Cannon
- Increased mass size of Assault Cannon Mags
- Increased bullet speed of Bowcaster shots
- increased the bowcaster initspeed
- Increased Lock on range and lower hit damage of Jackhammers
- Increased Mag size of Rock Pylons to 2
- Increased max speed on Z95
- Fixed an issue where Merc Disguise kits would just make the user naked
- Fixed base Bowcaster mag ammo count
- Fixed issues with Juggernaut Crows Next
- Removed AGM pylons from the Z95 and V-Wing
- Removed 'Rocks' from the Delta
- Buffed the Long Range AA Missles
- Buffed airbreak on the Delta-7

Frissítés: jan. 9. @ 13:32

MokTech Industries - Core v1.8.15

- Fixed BSCE weapons not appearing in tertiary weapons in ACE Arsenal

Frissítés: jan. 1. @ 15:00

MokTech Industries - Core v1.8.14

- Fixed JT whitelist to include all exotic weapons and mags in arsenal
- Added JT supplies to logi boxes
- Fixed Scatter gun
- Removed Brawler
- Readjusted the TX Super and base
- Added inventories to all mti vehicles
- Created Titan Launcher
- Added sound effects to vehicle weapons
- Buffed PLX range and lock on time
- Slightly lowered PLX mag mass
- Added Pylon models to laat
- Added new 3AS models to weapons on laat
- Adjusted amount of ammo per pylon on laat
- Added skyfire to laat
- Fixed poppup errors
- Added new effects to base ammo
- Removed assassins from the delta
- Buffed DC17M marksmen rounds
- Added displayNameShort to all aircraft
- Buffed ARC-170 speed and acceleration

Frissítés: 2024. nov. 28. @ 17:45

MokTech Industries - Core v1.8.13

- Added SSWT to ARC and JT Arsenals
- Added the Arkanian Rifle
- Added the E403 Assault Cannon
- Added Jump Trooper resupply crates
- Updated Scatter Gun Model and added to FS Arsenals
- Buffed the Z-6
- Fixed incorrect APDS and Bowcaster HE mags in Commando and ARC resupplies
- Fixed Typos in Firepuncher descriptions
- Added more Magazines to the Firepuncher
- Added a full-auto mode to the Firepuncher

Frissítés: 2024. nov. 21. @ 16:18

MokTech Industries - Core v1.8.12

- Implemented the "Firepuncher" marksmen rifle
- Decreashed the PLX AT Mag size to 2 rounds
- Added a new 1 round version of the Verpine APDS Mag
- Added a new 2 round version of the Bowcaster heavy shot
- Changed SOB Whitelists to use the new mags over the original mags

Frissítés: 2024. nov. 8. @ 11:48

MokTech Industries - Core v1.8.11

- Corrected an issue with the Juggernaut's Missle pods

Frissítés: 2024. nov. 1. @ 14:20

MokTech Industries - Core v1.8.10

- Corrected RPS-HP Infinite ammo glitch
- Corrected issue where Moktech was overriting 3AS ATTE
- Corrected issue where Shadow Datapad's could not interact with hackable objects
- Corrected issue with Sentinel and Delivery drones could not be spawned

Frissítés: 2024. okt. 11. @ 10:45

MokTech Industries - Core v1.8.9
Hotfix #1

- Corrected more error popups

Frissítés: 2024. okt. 11. @ 10:42

MokTech Industries - Core v1.8.9
Hotfix #1

- Resolved more error popups

Frissítés: 2024. okt. 11. @ 8:23

MokTech Industries - Core v1.8.9

- Added Stealth Shot (19X)
- Completely reworked Juggernaut
- Added 'Sentinel' Drone
- Added MokTech Prime Delivery(tm) drones
- Fixed PBA not causing a state of cardiac arrest after completing PBA Overdrive
- Fixed LAAT Error Popups
- Fixed ARC Whitelists