Arma 3
MokTech Industries - Core
21-30 van 111 items weergegeven
< 1  2  3  4  5 ... 12 >
Update: 3 apr om 15:38

MokTech Industries - Core v1.8.24

- Added A180
- Added SE-14
- Updated Naming Scheme of missiles
- Buffed Lightning Missiles
- Removed Skyfires from LAATs
- Added Brigade LAAT custom texture
- Fixed issues surrounding water and vehicles (they go underwater now)
- Corrected pylon configuration for ARC-170
- Added PAAP/PATP and magazines to FS arsenal.

Update: 27 mrt om 18:38

MokTech Industries - Core v1.8.23

- Added Spyro custom MSE texture
- Added Murdoc custom Delta Texture
- Added Republic Keeradak
- Added HH12 Rocket Launcher
- Increased the range of Hurricane Missiles to 10km
- Corrected issues with LAAT-C Pylons
- Nerfed the MUTT-L cargo by half. (64)
- Reduced the count of every box that spawns in its cargo by half.
- Added the regular Fuel Canister to the Green LogiBox.
- Fixed Repair Facility - Rearm now functions as intended, It is now visible within the FOB Crate Fortify options, Moved to FOB Objects instead of FOB Walls., Now shows up and can be spawned at the Green LogiBox.
- Increased FOB Parts (FOB Objects) supply from 250 -> 300. (Repair Facility put it at 265 for 1 of each thing spawned. I like rounded numbers)
- Added the DLT and DLT ammo to CovOps arsenal.
- Fixed E403 Sounds

Update: 19 mrt om 5:35

MokTech Industries - Core v1.8.22
Hotfix #2

- Corrected issue causing players to be invincible

Update: 18 mrt om 14:54

MokTech Industries - Core v1.8.22
Hotfix #1

- Corrected issue causing everyone to be invincible following ACE Update
- Corrected Damage Value on missiles following ACE Updates

Update: 13 mrt om 18:00

MokTech Industries - Core v1.8.22

- Added the DLT19
- Added Z6 Heavy mags to FS Resupplies

Update: 27 feb om 18:19

MokTech Industries - Core v1.8.21

- Attempted another fix to issues with arsenals spawning helmets incorrectly
- Fixed a bunch of aircraft bugs
- Buffed JackHammers
- Buffed E403 AP and HE ammo
- Updated RC and JT ressuply boxes
- Included JT ressuply boxes into the default loadouts for mutts

Update: 13 feb om 17:12

MokTech Industries - Core v1.8.20

- Fixed ACE Cargo for fixed wing
- Fixed LAAT Mk2 Turret Selections
- Added Dual DC17 mags to Pilot Whitelist
- Added Legion Studios impulse to most rotary aircraft

Update: 6 feb om 18:29

MokTech Industries - Core v1.8.19

- Changed Causality base ammo to have 40 rounds per mag
- Changed Causality precision ammo to have 60 rounds per mag
- Removed deflecting from vehicle weapons
- Added servicing crates to the Rho-class and fixed wings
- Fixed issues with default Commando Kits, ie. missing ammo and items.
- Lowered the mass of z-6 heavy mag and added them to arsenal
- Rebased the jug and fixed turrets
- Fixed arsenals for x-ray to include uav terminal and dual pistols
- Fixed the pylons on the Rho-class and Nu-class
- Fixed a lot of bugs with x-ray
- Fixed BARC Speeder w/ Strecher. Stretcher is now properly aligned with the side of the BARC Speeder.
- Rotated the drag position of the FOB Base box by 90 degrees to stop player collisions after letting it go.
- Corrected pathing error for the Titan AA launcher so that it is shown in the Fortify menu.
- Corrected pathing error for the Repair Facility so that it is shown in the Fortify menu.

Update: 30 jan om 14:38

MokTech Industries - Core v1.8.18

- Corrected Errors with Medical caused by recent ACE updates
- Pushed several changes to address nonnetwork object errors when mod is ran on servers

Update: 23 jan om 15:25

MokTech Industries - Core v1.8.17

- Corrected alot of arsenal script references
- Buffed Causality
- Added Heavy Z-6 Variant
- Increased the amount of HARM missles per pylon
- Corrected the max range on Typhoons
- Fixed turn force on new TX
- Added Canister Rounds to the base TX
- Added a Heavy Z95 Cannon
- Temporarily hid the Firepuncher due to multiple large issues
- Created "Scalple" missiles
- Added coaxium rounds to the ARC-170