Insurgency

Insurgency

Definitive Security Voices | Standalone
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Update: 7 Aug @ 7:50am

- Soundscript Fixes

Update: 29 Jul @ 9:40pm

- Had to re-write the system, and the soundscripts because the radio operator stack is played on the player, not the entity emitting the sound!
To circumvent this, I had to change the SNDLVL of the Radio soundscript from _NONE to _TALKING, but had to make it in a separate script to not mess
with the actual radial.

- Heard Response Rule now defined to have Subordinate and Leader version.
* Squad Leaders with nearby squadmates will now always play the radio version. Plays the normal version when alone.
* Subordinates without nearby teammates has a low chance to play the radio version. Plays the normal version otherwise.
- Open Fire Response Rule now defined to have Subordinate and Leader version.

Update: 29 Jul @ 5:57am

- Further defined the Open Fire response rules, splitting it to Leader and Subordinate

Update: 28 Jul @ 4:30am

- Added respeak delay on idle and investigate

Update: 26 Jul @ 7:37am

- Added 21 Leader Voicelines
- Replaced 14 Subordinate Suppressed "Contact" Voicelines, added 7 additional voices, then included it in the custom script.
The contact response isn't used in vanilla, Now, this will trigger on Subordinate, NotSuppressedRecent, and ConceptHurt.
Which means if a bot that isn't a squad leader gets hit when they weren't suppressed in the past 10s, it will trigger instead of the usual pain grunts.

Update: 23 Apr @ 12:08pm

Update: 23 Apr @ 11:58am

- Removed Added folder.
- Re-wrote the Response Rule System.
Now cleaner and properly utilizes the response group mechanics.
Voicelines in a response group are weighted, higher the weight, the higher the chance that it gets picked in the rng.
In this re-write, voicelines that have higher weight has lower odds.
Meaning, the higher the chances of it getting picked, the lower the chance of it triggering a voiceline.
The lower the weight, the higher the odds. Lower chance of it getting picked, the higher the chance of it playing a voiceline.
With this new setup, now that it points to the vanilla script - the radio version of the voicelines is now automatically used depending on the distance instead of manually setting it up.
- Added Leader-Specific idle voicelines.
Now if the idle bot is leader, they won't trigger the usual idle lines. Instead they will choose from the following:
* Hold Position (With Squad)
* Spread Out (With Squad)
* Report Status (Alone)
* Stick Together (Alone)
* Area Clear (Alone)
- Changed IsCoopEnemyWeight criterion on all Rules to IsBot. This way, even PVP bots will be affected. Being set to IsCoopEnemyWeight checks if the gamemode is Co-Op instead of the entity being a bot.
So if the gamemode is PVP, the lines will not trigger regardless of the entity being a bot - this change is to make it so that they will still trigger their voicelines even on Push, etc.

Update: 22 Apr @ 1:17am

Script fixes to ensure an error-free console.

Update: 21 Apr @ 8:47am

- Removed HQ Announcer files for compatibility.

Update: 18 Apr @ 3:28am

Response Criteria system implemented