Rivals of Aether

Rivals of Aether

Wriggle Nightbug
Näytetään 21–30 / 55
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Päivitys: 28.4.2023 klo 18.14

v1.28
- new portrait/css/results art
- added kaiju (based on lostword) and dev derby alts

Päivitys: 4.10.2022 klo 16.31

v1.27
-updated portrait/css/results/preview art

Päivitys: 24.9.2022 klo 14.06

v1.26
-fixed down air sweetspot/sourspot stats being swapped (this actually made the move worse because of how easy it is to land the sweetspot)

Päivitys: 21.9.2022 klo 20.40

v1.25
-made up air hurtbox bigger

-made forward air hurtbox bigger

-decreased height/width of neutral air's 2nd hit by 5

Päivitys: 10.9.2022 klo 10.19

v1.24
-increased base hitpause on forward air sweetspot (7 -> 8)

Päivitys: 10.9.2022 klo 10.13

v1.23
-changed fspecial sweetspot to send up on grounded players

-changed up special charge vfx to be more noticeable to make it easier to tell which way wriggle is facing
-enabled walljumping during up special's multihit

-reverted pratland time change (12 -> 10)

-changed dstrong sourspot hit sfx again to be the same as the sweetspot

Päivitys: 10.9.2022 klo 10.12

v1.22
see above

Päivitys: 9.9.2022 klo 22.48

v1.21
-increased forward special startup (15 -> 17)

-increased non-teleport pratland time (10 -> 12)

-disabled fastfalling during up special pratfall and forward special pratfall

-increased forward strong base hitpause (8 -> 9)
-increased forward strong hitpause scaling (0.7 -> .75)

-changed down strong sourspot hit sfx
-increased down strong sourspot base hitpause (6 -> 7)
-increased down strong sourspot knockback scaling (.4 -> .6)

-fixed the bug where other players' hitboxes would cause down special's fireflies to pause while dashing forwards (?)

-added rainbow alt

Päivitys: 9.9.2022 klo 16.04

v1.20
-removed hitstun multipliers from down air

Päivitys: 9.9.2022 klo 15.56

v1.19
-increased dash start speed (6.5 -> 7)
-increased dash speed (6 -> 6.5)

-decreased up air base knockback (8 -> 7)
-increased up air knockback scaling (.25 -> .3)
-changed up air angle (85 -> 90)
-increased up air endlag (9 -> 10)

-made ustrong multihit more consistent
-changed ustrong command grab hitbox angle to 90 and removed the angle flipper to make it use uphurt sprites
-slightly moved ustrong command grab position
-other players now face you while getting hit by ustrong's multihit