Team Fortress 2

Team Fortress 2

Landfall (Arena)
Exibindo entradas 1–10 de 10
Atualização: 8 de out. às 13:35

rc4b

- added missing overlays
- added landfall models to rad file before compiling

Atualização: 8 de out. às 13:32

revert to rc4a temporarily so i can add a nav mesh

Atualização: 8 de out. às 13:32

Atualização: 7 de out. às 17:38

rc4a

- removed duplicate rock001 prop (from stock ctf_landfall) that was causing a checksum error on changelevel

Atualização: 7 de out. às 17:30

rc4

- optimization/performance improvements
- edict reduction
- improved lighting in spawn rooms
- enabled radial fog
- removed non-functional resupply cabinets from spawn rooms
- started using vscript to move resupply triggers away from spawn rooms after a new round begins

Atualização: 11/dez./2022 às 15:23

Rc3b

- Fixed pink point icon bug in the HUD

Atualização: 11/dez./2022 às 11:45

rc3a

- moved full ammo kits

Atualização: 27/ago./2022 às 16:20

Release Candidate 3

- Adjusted capture zone to fit the whole top of the tree trunk
- Added 2 instances of missing blockbullets stair clipping
- Adjusted capture time to 24 seconds (down from 30)
- Adjusted size of ammo pack at spawn
- Removed health pack near spawn
- Added pd_landfall map photos

Atualização: 17/ago./2022 às 15:03

Release Candidate 2

- Reimplemented doors on spawn rooms
- Spawn rooms can no longer be built in by Engineers
- Massive performance improvements

Atualização: 15/ago./2022 às 10:27