Garry's Mod

Garry's Mod

Hunter's Glee
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Update: 8 feb om 17:39

Very small fixes/tweak
Yap when changing modes
Fix nailer right click

Update: 7 feb om 15:29

Fix err

Update: 7 feb om 14:55

More stale enemy tweaks
yap cutoff adjustments if debugging

Update: 7 feb om 14:32

More improvements
Properly get name of ALL kinds of bots
Always fill the mode votes up to hunterslglee_modevote_maxoptions
Improve stale hunter removing logic
Allow linked hunter on non-terminator spawnmodes, just costs money instead of giving money
Disable overcharging on weak bots
Make overcharging a proper upgrade on stuff like god crabs

Update: 5 feb om 19:43

Fix homicidal glee

Update: 5 feb om 18:56

Fix chanceToBeVotable
Dont go crazy on scaryness unless bot is ".IsEldritch"
Temporal inversion, homicidal glee, dice, now boots plys from vehicles,

Update: 5 feb om 15:34

Despawn fodder zombies later

Update: 5 feb om 14:54

More polish
Randomly spawn JEEPS if a map has alot of areas under the sky
Disable with huntersglee_randomlyspawn_jeeps 0

Improve generic spawner alot, add pre-post spawned functions

Huge hunter spawner polish
Were actually alot of bugs with it, it should now spawn stuff much closer when needed. ( .maxSpawnDist wasn't even working! )
Fixed minCount not being respected
Remove "fodder" hunters if they're not finding an enemy

Spawnsets now accept "nil" inputs as default

Add precached
GAMEMODE.navmeshTotalSurfaceArea
and GAMEMODE.navmeshUnderSkySurfaceArea

Add bot "Scaryness" system
Bots stronger than terms are more scary, less strong, less scary
Everything is scary when you are at low health
Use this in proximity BPM system
and in Sixth Sense
More ammo on guns in crates

Beartrap won't trap BIG or high-hp enemies anymore

Weak hunters won't crush skulls anymore

Make the meme modes not show up in the votes as much

Buff reviver a tad.
Right click with nailer to remove nearest nail.

Update: 4 feb om 16:14

dont spam errors if some keys are unbound

Update: 4 feb om 16:06

no scary prints