Conan Exiles

Conan Exiles

Thrall Wars Utilities
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Güncelleme: 6 Ara 2022 @ 3:26

== 3.2.0
New :: Built for Conan Exiles 3.1.
Fix :: Fixed broken pilpe that caused firing Web hook from script to not work.
New :: Added webhook type for player killed.
Fix :: Fixed big mysteries in Kit JSON import. (JSON format has been changed, but worry not it also knows how to read your old exports).
Fix :: Fixed big mysteries in Merchant JSON import. (JSON format has been changed, but worry not it also knows how to read your old exports).
Fix :: Fixed big mysteries in Script JSON import. (JSON format has been changed, but worry not it also knows how to read your old exports).
Change :: Server came on line web hook is now much better timed. (Special thanks to Simone).
Change :: Utility NPC now has no land claim.
New :: Added new Sudo permission : Can edit Utility NPC -> Allows player to edit utility NPC owned by their group. (Normal Game Admin also allows this)
New :: Added new Sudo permission : Can edit Utility NPC owned by others -> Allows player to edit utility NPC no matter who owns the NPC.
Change :: Someone who is not admin and has no Sudo permission granted to them can no longer edit Utility NPC settings.

Güncelleme: 16 Kas 2022 @ 9:39

== 3.1.0
New :: Added Item name into the JSON export for Merchants, for those tinkerers that want to alter prices in Excel and other such.
New :: Added Webhook management. (datacmd to launch it for now) - (First rouch implementation)
New :: Added Web hook for Server has come on line. (Discord hook)
New :: Added Generic web hooks. (Discord hook)
Fix :: Attempt to fix Utility NPC's misbehavior with water.
New :: Added script section type to fire up webhook.
New :: Added button in the Sudo panel to launch the Webhook Manager.

Güncelleme: 8 Kas 2022 @ 5:15

== 3.0.0
Fix ::Fixed Set Max Level function in the script engine which did not work for players not in admin mode.
New :: Utility NPC's can now act as merchants.
New :: The merchant system can now setup buy in addition to the existing sell.
New :: Added currency definition (default set to Funcom coins but can for example be set to Thrall Wars crowns).
New :: Added Exit to Merchant mode step in the script engine, so that the script engine can fire up the merchant mode when the Utility NPC is in mixed script and merchant mode.
New :: Protected Float char vars from timing issues due to Server / Client replication in the scripting engine.
New :: Protected String char vars from timing issues due to Server / Client replication in the scripting engine.
New :: Added Use load screens for warps in the Warp manager. (Before this setting was hidden in test Data command).
Change :: Renamed the datacmd EnableTestWarps to UseWarpLoadingScreens.

Güncelleme: 4 Kas 2022 @ 16:51

== 2.7.0
Fix :: Fixed Add to Global Variable in the script engine.
Fix :: Fixed critical issue with Runtime plan for nested else if statements.
Fix :: Fixed problem where Variable name was initially not visible on Set Char var band in the editor.
Fix :: Fixed problem where Variable name was initially not visible on Set Glob var band in the editor.
New :: Added button in the NPC Editor to jump directly to edit the script (Only visible if admin).
Change :: Changed how the name tag widget over the Utility NPC is controlled so that other players in rendering range do not see it unless they come in tag range.
New :: Designer for designing merchants. (There is no support yet in the NPC to run the merchant but we decided to push the designer out to be able to test it as first bit toward merchant system).
New :: Added merchant selection to the Utility NPC config. (Note the NPC does not yet know how to run the merchant mode though).
Fix :: Fixed potentially unreliable replication when doing the large export of Scripts.

Güncelleme: 30 Eki 2022 @ 10:19

== 2.6.5
Fix :: Fixed issue where importing script from text did not import Jump tags.
Change :: Updated to newer Sudo API.

Güncelleme: 23 Eki 2022 @ 10:54

== 2.6.0
New :: Added Add to Global variable script band for the Script engine.
New :: Added Global variable to param script band for the Script engine.
New :: Added search filter to the Quest Manager window.
New :: Added search filter to the Kit Manager window.
New :: Added search filter to the Warp Manger window.
New :: Jump statment can now jump on all Green colored sections in the script engine.
New :: Jump statment can now jump on all Magenta colored sections in the script engine.
New :: Spawn Manager now shows total ever spawn count for statistics. (This is new variables so counters start from zero today, normally it will start from zero on the spawner when you place new spawner)
New :: Jump statment can now jump on all Yellow colored sections in the script engine.
New :: Jump statment can now jump on all If then sections in the script engine.

Güncelleme: 19 Eki 2022 @ 10:55

== 2.5.2
Fix :: Fixed Has vs HasNot operator on HasRole if then block in the script engine.
Fix :: Fixed timings of replication when moving Char var to param in the script engine.
Fix :: Fixed index of param when moving char var to param in the script engine.
Fix :: Fixed critical problem in the script engine, where it could stop on blank script dialog screen after doing Request Item.
New :: Added Set Global variable script band for the Script engine. (Yes I know we need more bands and operators for globals they will come....)

Güncelleme: 18 Eki 2022 @ 10:22

== 2.5.0
New :: Add Item to Kit dialog now shows preview and description of the item when selecting.
Change :: Trigger Gong should no longer take damage. (Kylikki and Ikkily were destroying it !).
New :: Generic item selector now also shows description.
Change :: Changed the default emote on the Utility NPC to make it easier to place it.
New :: Added Level check condition to the If then section in the Script engine.
New :: Added Role check condition to the If then section in the Script engine. (Experimental and untested since we cannot test roles in the dev kit).
Fix :: Chat command set home will now give indication of success and not just set home silently.
New :: Added DataCmd EnableTestWarps 1 or 0 to enable to disable new warps with loading screen. (funcom style warps).
Fix :: Fixed broken pipe in the {{param}} prepeocessor. Which may or may not fix the param bug fully (needs to be tested on server)

Güncelleme: 1 Eki 2022 @ 10:15

== 2.4.0
New :: Added HasItem support to the If operator in the script engine.
New :: Added Exit script section type to the script engine.
New :: Added Push character variable to parameter script section type to the script Engine.
New :: Red sections in the script engine (Text and option section) now have pre-processor. Where preprocessor currently supports {{char.name}} {{param1}} {{param2}} {{param3}} were the param 1,2 and 3 could carry any character variable if data has been pushed into it before firing up the red section. (only {{char.name}} has been tested since I cannot test Character variables in the dev kit).
New :: Options buttons in Display options script section can now wrap text.

Güncelleme: 25 Eyl 2022 @ 10:14

== 2.3.0
New :: Added chat command for kit.
New :: Added chat command for cleanup.
New :: Added chat command for areacleanup.
Fix :: Chat comand for home should now respect the loading order if Tot admin vs TW Utilities loads later. (The one that loads later should rule)
Fix :: Chat comand for sethome should now respect the loading order if Tot admin vs TW Utilities loads later. (The one that loads later should rule).
Change :: Cooldown of quests is no longer limited to max 3600 min (5 hours).
Fix :: Fixed issue with quests hanging in bad state due to unreliable replication from server to client.
Fix :: Spawn manager should now have more reliable count of spawn in spawners.
New :: Added optional Max Hp override to the NPC spawners.