Imperator: Rome

Imperator: Rome

Timeline Extension for Invictus
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Update: 17 Jan, 2023 @ 5:07pm

Beta — v0.2.0

*added Imperator: Invictus as a dependency in the mod file
*updated setup in countries.txt file
*blocked chefia_area in IRCK3 is_in_pars_occidentalis_inv_trigger
-removed from regions in Invictus v1.5

*added BHA tag for Bharatavarsha end game formable to late antiquity decline modifiers

*added NOT has_global_variable roman_empire_divided check in potential for divide_roman_empire_invictus IRCK3 decision
-should not show up twice if severed half conquers other half!

*experimented with levy_size_multiplier maluses to late_antiquity_pop_decline modifiers
-added to cursed_by_elohim country modifier
*added army_maintenance_cost and navy_maintenance_cost modifiers to late_antiquity_pop_decline modifiers
-army and navy sizes declined historically as they became more difficult to maintain
-should reduce number of legions in the late game

*added cyrenaica_region and lower_nubia_region for triggering st_mark theosis event
-lower_nubia_region added in Invictus v1.4

*added province population checks to triggers for te_plagues.11 (Antonine plague) and te_plagues.21 (Cyprian plague) to avoid error log complaints of unset scope where no city of sufficient population is found in a country

*buffed germanic migrations modifier
-more in line with very hard AI, plus more added morale
*edited date for te_migrations.10 and 01_te_historic_country ai_plan_goal to start in 1128 AUC / 375 CE
*added event te_migrations.11 to remove germanic migrations modifier for a country that is no longer a tribe (or no longer germanic)

*added barbarian_fury_discipline country modifier for discipline 0.05, siege_ability 0.1 and siege_engineers 1
-added to event te_barbarians.50
*added events te_barbarians.13–15 if Scandinavian provinces next to p:5952 are overtaken by a non-germanic country after 1054 AUC / 300 CE
-should add some challenge for AI or a player to hold this area as non-Germanic
-added in events under te_custom_on_action_yearly_country_barbarians
*changed culture of impassable province 5952 from suiones to scandian
*added event te_barbarians.55
-for AI countries, if a province has more than 300 tribesmen (because of barbarian strongholds) check for dominant_province_culture and if it is huna, hunnic, istvaeonic or irminonic, set ruler and primary culture to that culture
-should work in tandem with other te_barbarians.5* events to make invasions have more of an effect on the map, and prevent some provinces from getting massive populations from settling tribesmen
-added in te_custom_on_action_yearly_country_tribesmen
-fixed set_primary_culture to set_primary_culture_cleanup_effect
-corrected second NOR in trigger to OR
*edited event te_barbarians.53 to add don_river_area provinces for removing barbarian stronghold on province_id 5970
-all provinces are next to the don_river_area and do not neighbor the stronghold directly, causing removal to fail
*added event te_barbarians.98 to cleanup any strongholds over Pontic Steppe that might be added and left running after fourth hunnic wave
-added to te_custom_on_action_yearly_country_barbarians

*blocked te_migrations.2 line 307 set_country_religion effect to avoid creating new countries with no set religion due to unset scope

*doubled the WORK_COST_SCALEFACTOR in defines.txt
-extends time required for building great wonders, as there tend to be too many great works in the late game
*increased TECH_ENTRY_YEARS to 20, TECH_AHEAD_OF_TIME lowered to -0.15 and TECH_BEHIND_OF_TIME lowered to -0.15

*lowered added technology to 3500 for severed WRE and 4000 for severed ERE, respectively, in IRCK3 decision
-tech check changed for WRE < 35 or ERE < 40

*tiny edits to localizations for l6_conversions_l_english.yml and deities_christianity_l_english.yml

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TO DO: Further testing with Invictus v1.5+

Update: 6 Aug, 2022 @ 6:52am

Alpha — v0.1 [changes from Simple I:R Timeline Extender version 1.0.1-iii]

*adjusted setup of impassable provinces in setup\provinces te_default.txt file
-removed adjustments of p:5975 and replaced with p:5981
+changed to hunnic culture and eastern_animism
+Invictus v1.4 reassigns p:5975 to Sudan Impassable barbarian stronghold at game setup!

*adjusted Hunnic invasion events
-switched all references from p:5975 to p:5981
+increased tribesmen pop count for all strongholds
-adding tribesmen pops directly to strongholds for barbarian invasion events
+Invictus v1.4 bug is causing these impassables to stop considering adjacent territories?
-added p:5299 [Carpathian impassable] barbarian stronghold

*added land_morale_recovery = 0.25 for furious barbarian hordes

*added germanic_migrations modifier to buff late-timeline Germanic tribes
-added to countries in te_migrations.1 and new hidden event te_migrations.10

*added ai_plan_goal te_historic_country te_has_germanisch_wanderung_aimod for germanic migratory tribes in the last century of the timeline to increase aggressiveness and migration_chance if they border a non-germanic great_power

*edited IRCK3_scripted_triggers for is_in_pars_occidentalis_inv_trigger
-added is_in_region = borysthenia_region
+split off western areas
-replaced is_in_region = africa_region with a list of areas in Invictus v1.4 africa_region (9 areas)
-replaced is_in_numidia_trigger = yes with list of areas in Invictus v1.4 numidia_region (8 areas)

*edited IRCK3_decisions to divide Roman Empire
-removed entire divide_roman_empire decision for vanilla
-blocked lines #change_country_tag = ERE and #change_country_tag = WRE
+also blocked lines to set capitals as set_state_capital
-added list of areas for africa_region and set_owned_by for either ROM or scope:new_WRE if senior_pars or junior_pars, respectively

*added eastern borysthenia_region areas, dacia region and both sarmatia regions to central population decline events te_plagues.40 and te_plagues.41
-excluded from occident modifier events te_plagues.44 and te_plagues.45

*deleted all references to germania_magna_region in IRCK3_scripted_triggers, l6_christian and te_manichees events
-now back to base-game name: germania_region

*edited l6_christian.5 #Gentiles Convert - provinces next to/with Christians
-added is_in_region = borysthenia_region to NOR triggers
*added lower_nubia_region to te_christianity.91 conversions event
*added parisia_area to te_christianity.92

*edited Manichaeism conversion events
-added country_culture_group = baltic & religion = matrist_religion & is_in_region = borysthenia_region to NOR trigger for te_manichees.1 for inception of Manichaeism
-added country_culture_group = baltic & religion = matrist_religion & is_in_region = borysthenia_region to NOR triggers for te_manichees.14 for spread of Manichaeism

*added custom_on_action late_antiquity_deurbanization
-includes delay of between 1 and 364 days so events don't always trigger on same game date

*added buildings\te_inv_default.txt
-restored defaults where Invictus lowered building cost or build time
-removed civilization boosts where Invictus raised or added these

*updated some localization

##########
TO DO: Further testing with Invictus v1.4+