Hearts of Iron IV

Hearts of Iron IV

Executor Redux
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Uppdatering: 12 maj, 2023 @ 19:23

V.1.8 PATCH NOTES CONT.
TECH TREE
  • Added Unique Tech 9 Beskar Armor for Remnants of Mandalore that is automatically researched for them allowing them to produce a new equipment type
  • Added Beskar Equipment for Remnants of Mandalore to produce, this equipment is what gives their special units armor, this has to be produced atop of normal infantry equipment
  • Added Unique Tech 10 Starfighters for all Star Wars countries to give +100% Air Range

VERSION 1.8.0.1
  • Fixed Remnants of Mandalore Leaders not recruiting correctly and displaying incorrect GFX

Uppdatering: 12 maj, 2023 @ 18:49

VERSION 1.8 - LEGENDS OF THE GALAXY PART II
Changes/Updates
  • Backend Improvements to Code
  • Localisation Updates
  • Fixed all Star Wars Countries History to start with Basic Trains and Trucks researched
  • Fixed all Star Wars Countries Starting Focuses to properly give Trains and Trucks upon completion
  • Fixed all Star Wars Countries having Generic Intel Advisors
  • Fixed Remaining State Category changes to instead give 10 building slots as this was broken with BBA
  • Fixed Empire's Blaster Production GFX not showing properly
  • Fixed Empire's TIE Series: Salaving the Wreckage Focus idea to correctly give its benefits of Airfract Production reduction
  • Fixed Rebel's Military Build-Up focus to correctly give the idea upon completion
  • Fixed Rebel's New Republc Army II focus to take the correct amount of time of 35 days to complete
  • Fixed Rebel's Galactic Alliance Army II focus to take the correct amount of time of 35 days to complete
  • Nerfed Rebel's Establish Relations idea to now remove after 365 days due to the large amount of Politcal Power the Rebels could gain through the years, also done to remove idea bloat.
  • Nerfed Rebel's Politcal Advisor Leia Organa from 200 politcal power to 300 political power to offset the benefits of Popular Queen Trait.
  • Changed Germany's Herman Goring Werke Focus from 35 days to 21 days to speed up Germany's initial industry focuses.
  • Changed Empire's A Classic Approach Focus from 28 days to 14 days to speed up obtaining Designers.
  • Changed Empire's Mobile Imperial Army Focus from 28 days to 14 days to speed up obtaining Designers.
  • Changed Empire's Bomber Models Focus from 28 days to 14 days to speed up obtaining Designers.
  • Changed Empire's Transportation and Support Focus from 28 days to 14 days to speed up obtaining Designers.
  • Changed Empire's Army Reorganization Phase I & II Focus from 35 days to 21 days to speed up Military Reorganization Tree for alt leaders.
  • Changed Empire's Navy Reorganization Phase I & II Focus from 35 days to 21 days to speed up Military Reorganization Tree for alt leaders.
  • Changed Empire's Air Reorganization Phase I & II Focus from 35 days to 21 days to speed up Military Reorganization Tree for alt leaders.
  • Changed Rebel's Han Solo's Command Focus from 21 days to 7 days to align with Luke Skywalker's Command
  • Changed Rebel's Princess Leia's Command Focus from 21 days to 7 days to align with Luke Skywalker's Command
  • Changed Rebel's Establish Relations Focus from 21 days to 14 days to speed up the process of obtaining Industry and Territory
  • Changed Rebel's Belgium offers Stanleyville Focus from 35 days to 21 days to align with other Rebel territory gain focuses
  • Changed Rebel's Sudan integrates into the Rebellion Focus from 35 days to 21 days to align with other Rebel territory gain focuses
  • Changed Rebel's Rebel Alliance in Spain Focus from 21 days to 7 days to allow the Rebel to get volunteers out sooner.
  • Changed Rebel's Rebuilding Home-One Weapons I & II Focus from 35 days to 21 days to reduce Home-One Reconstruction time
  • Changed Rebel's Rebuilding Home-One Hull I & II from 35 days to 21 days to reduce Home-One Reconstruction time
  • Changed Rebel's Rebuilding Auxiliary Systems I & II from 35 days to 21 days to reduce Home-One Reconstruction time
  • Changed Rebel's Training New Crewman I & II from 35 days to 21 days to reduce Home-One Reconstruction time
  • Changed Rebel's A Navy fit for the Sea Focus from 35 days to 21 days to align with The Rebel Fleet focus
  • Removed Empire's TIE Series: Salaving the Wreckage I & II Focus as it was unneccesary and created bloat within the focus tree
  • Removed Empire's "REBEL ALLIANCE ARE ATTACKING!!" Focus to ensure the Empire and Rebels progress through the Continued Galactic Civil War focus tree at an equal pace, prequirements were moved
  • Updated Empire's Focus Tree layout
  • Updated Empire's Technology For Our Subjects Focus so that it can be completed if Grand Admiral Thrawn is Leader.
  • Updated Empire's History to start with a single Garrison Unit to circumnavigate a division designer bug that PDX has yet to fix
  • Updated Germany's Focus Tree layout for better cohesion and readability.
  • Updated Germany's Iron Cross II Focus to properly swap ideas rather than remove and add.
  • Updated Germany's Improve National Spirit Focus to properly swap ideas rather than remove and add.
  • Updated Focuses to state if they enable a manufacture and to show the manufacturer's benefits within the completion reward
  • Updated Main Menu Background
  • Updated Main Menu OST
  • Updated the ? Focus Icon and ? Idea Icon to a new Work in Progress/Under Construction GFX

NEW CONTENT
NEW MINOR COUNTRY - REMNANTS OF MANDALORE
  • Unique Gameplay
    With no territory expansion available, the Remnants of Mandalore must look towards reuniting themselves and supporting who they wish to in the world. The people are disunited and infighting is common. You must work and play carefully to reunite Mandalore under the selected Tribe or Clan you select within the initial starting focuses but beaware, you cannot sit idly by as the Empire and Rebels engage on the world.
  • 2 Leader Paths with Balance of Power
    Clan Kryze
    The Tribe
  • 3 Unique Decision Categories
    Mandalorian Internal Conflict
    Manalorian Industry
    Way of the Mandalore
  • New Unit - Mandalorians
    The strongest unit within the game, Remnants of Mandalore are given the ability to only craft 5 Mandalorian units. A future focus within their tree gives them a 55 width special variant called "Wraith of Coruscant". Sim to Italy, this a focus to improve the template that is given to you.

DESIGNERS
  • All existing Rebel and Imperial Designers have been updated to properly effect the stats of vehicles and equipment
  • Imperial Designers for Air and Tanks have been updated to correctly support NSB and BBA.
  • 5 New Rebel Designers
    Industry
    - Rebel Engineering Corps: Construction Speed +5%
    Naval
    - Seaward Rebel Fleet: Cruiser Production Cost -10% Carrier Production Cost -10% Light Hull Production Cost -15%
    Air
    - Incom Corporation: Small Airframe Air Defense +15% Air Attack +15% Reliability +20% Production Cost +10%
    Tank
    - Kuat Production Designs: Light Tank Production Cost -10%
    - Kuat Production Archive: Medium Tank Production Cost -15% Reliability -5%

THE EMPIRE
    WAR GOALS FOR TARKIN AND VADERAdded 21 Focuses to Tarkin and Vader that allow you to get Puppet/Annex Goals respectively on various powers in the world to better align the default paths with alt leader paths.
  • Vader's War: Subjugation Focus now requires 15% Stability to align with the other newly added Vader Subjugation Focuses
  • Imperial Intelligence Focus pre-requirements changed to Partially Repaired Ship
  • Staking a Foothold in the Balkans Focus now declares War on Bulgaria, and sets Bulgaria so they cannot join or create factions.

REBEL ALLIANCE
  • SECOND WORLD WAR - ADDITIONS
    Added 3 New focuses to allow further aid to the British and Soviet including a focus that unlocks ability for the Rebel Alliance to join factions.
  • Advisor Update: Added 3 Variants of K3PO.

GERMANY
  • Reichsautobahn now requires 50 political power upon completion to better reflect historical events.
  • Luftwaffe Focus now requires 25 political power upon completion to better reflect the events.
  • Heer Focus now requires 25 political power upon completion to better reflect the events.
  • Naval Rearmament Focus now requires 25 political power upon completion to better reflect the events.
  • Expand Dockyard Facilities Focus now requires 75 political power upon completion to better reflect the historical context of Germany's Navy position within Military inner circle of Germany.
  • PROCLAIM TOTAL WAR! Focus prequirements changed to One of the Following must be true

Uppdatering: 3 maj, 2023 @ 22:26

VERSION 1.7.3.1
Update to Main Menu to reflect Mod Version

Uppdatering: 3 maj, 2023 @ 22:18

VERSION 1.7.3
Changes/Updates
  • Localisation Updates
  • Buffed Rebel's Starting Template Honor Guard to instead be comprised of Pathfinders rather than Blaster Infantry.
  • Buffed Experience Outranks Everything Trait for Commander Cody and Commander Rex to now allow an extra +2 units under their control totalling now 6.
  • Buffed Rebel General Trait for all Rebel Generals from 10 to 12 allowing for an extra 2 units to be under their control.
  • Buffed Germany's Heer Focus rewards from Army Experience +25 to +50
  • Changed Field Marshall Name for Army Generals to Commanding Officer
  • Changed Germany's Luftwaffe Focus from 35 days to 21 days
  • Changed Germany's Heer Focus from 35 days to 21 days
  • Changed Germany's Naval Rearmament Focus from 35 days to 21 days
  • Updated Rebel's starting Honor Guard Template from Blaster Infantry to Pathfinders
  • Updated Rebel's Ils ne passeront pas! Focus GFX
  • Updated Lando's Portrait to a new image and also so he didnt look so squishged
  • Updated Commander Cody's Portrait so he didnt look so squished
  • Updated Thrawn's Portrait for both Military and Country Leader to be seperate with new images for both


NEW MODELS
===
A big thank you to Kai for letting us use his 3d models for the mod. Not having to create them from scratch was a massive win.
===
REBEL ALLIANCE
Infantry
Pathfinders
Cavalry
Special Forces (Mountaineers, Paratroopers, and Marines)

THE EMPIRE
Infantry
Stormtroopers
Cavalry
Special Forces (Mountaineers, Paratroopers, and Marines)


COMMAND AND CONTROL SUBMOD
===
Courtesy of Vitor, we have added in the Command & Control leader traits to Army Generals, here are the list of new leader traits that were spread to the Empire and Rebels.
===
- Jedi Knight
Leader Experience Gain: +25%
Chance to get wounded in combat: -100%

- Rebel Hero
Divisions Speed: +2.5%
Attack: +1.5%
Planning Speed: +20%
Leader Experience Gain: -25%

- Grand Admiral
General Max Army Size: +16
General Max Army Group Size: +2
Infantry Leader experience factor: +15%
Cavalry Leader experience factor: +15%
Panzer Leader experience factor: +15%
Engineer experience factor: +15%


CONTENT
GERMANY
  • Reich Labour Service Focus now only requires two of its prerequesties instead of all three to allow for smoother industry buildup
  • Confiscate Romanian Oil Fields focus can now only be taken if Romania is controlled by the AI.

Uppdatering: 3 maj, 2023 @ 13:32

VERSION 1.7.2
Changes/Updates
  • Localisation Updates
  • Fixed Rebel's Victory in Spain Focus & Defeat in Spain Focus prerequirements to correctly check the government of Spain, focuses now properly display without having to wait for the civil war to start
  • Nerfed Rebel's Self Sustained Cities Focus idea from Weekly Stability +1% to 0.1%
  • Nerfed Rebel's Exchange Knowledge and Resources for UK Land Focus idea from Consumer Goods +5% to +10%
  • Buffed Rebel's Rebel Allaince helping Democractic Spain Focus idea from Division Defense +10% to 15%, Supply Range 15% to 25%
  • Removed Empire's Command and Control Decision until the sub mod is updated.
  • Changed Rebel's Continued Support in China Focus to state "Continued Support in China will have ramifications" instead of showcasing the buffs Japan recieves.
  • Changed Rebel's Second World War Focus to state "Supporting the Allies will have immediate ramifications" instead of showcasing the buff Germany recieves.
  • Updated Weir's Portrait to not be squished

CONTENT
REBEL ALLIANCE
  • SECOND WORLD WAR
    Added Ils Ne Passeront Pas! Focus to give the French Emergancy Aid at the start of the War, and a new idea for 120 days to counteract their disjointed government
  • Exchange Knowledge and Resources for UK Land Focus now removes 50 politcal power to better reflect the events
  • LAND EXCHANGE
    Added 1 more focus to allow the integration of Kenya into the allaince. Costs 75 politcal power atop of the preexisting exchange idea.
  • New Yavin Base focus prequirements changed to Building Turbolaser Emplacements Focus required and one of these two is required: Constructing Motion Sensors Focus or Lessons of Defense

Uppdatering: 2 maj, 2023 @ 10:35

VERSION 1.7.1.1
Update to Main Menu to reflect Mod Version
Update to Main Menu Country Selection

Uppdatering: 2 maj, 2023 @ 10:19

VERSION 1.7.1
Changes/Updates
  • Localisation Updates
  • Nerfed Empire's Self Sustained City focus idea from Weekly Stability +1% to 0.01%
  • Nerfed Empire's Establish City Council focus idea from Surrender Limit +15% to +10%
  • Nerfed Empire's New Coruscant focus idea from Surrender Limit +25% to 10%
  • Nerfed Empire's Imperial Might focus idea from Required Garrisons +20% to 35%
  • Nerfed Politcal Power in Unique Spirits & Ideas from 0.15 to 0.10
  • Changed Empire's Railway Focuses progression to allow for quicker access to Imperial Railway Engineering
  • Changed Empire's Imperial Railway Engineering: Railway Focus name to Imperial Railway Corps
  • Changed Empire's Landscape Terraforming focus from changing state cateogry (this was broken with BBA) to adding 10 extra building slots totaling +40 slots.
  • Removed Empire's Border Conflicts Focus due to By Blood Alone breaking coding, border conflicts will return in the future. (Control Focus that gave the land is still in the game)
  • Removed Empire's War Industry Focus to remove bloat and the payoff of 5 factories so late within the focus tree is not with the time investment also allows for faster path for New Headquarters Focus.
  • Changed Empire's Expand Hangars Focus Path prerequirement changed to Restore Hangers Focus to allow for better progression
  • Changed Empire's Global Domination Focus prereqeuirement to Campaigns Focus
  • Updated E-10 gfx for the Empire's Infantry Equipment Technology

CONTENT
INTEL AGENCIES
Added 4 Agency Icons, 2 for Empire and 2 for Rebels.

THE EMPIRE
  • Imperial Operations: Border Control Focus now removes 50 politcal power and 5% stability to better reflect the events.
  • Imperial Operations: Results Focus now removes 50 politcal power and 5% stability to better reflect the events.
  • Imperial Operations: Suppression of Egypt Focus now removes 75 politcal power and 7.5% stability to better reflect the events.
  • Global Domination Focus now removes Middle-Eastern Offense to clear up bloat with ideas.

REBEL ALLIANCE
New Starting Idea
  • Added Ruined Home-One Idea to Rebels that acts the same as the Empire's Ruined Ship idea. This was done to better reflect the state of the rebellion.
    This idea will be slowly fixed throughout the Rebellion focus tree being fully fixed with Home's One Reconstruction

Uppdatering: 1 maj, 2023 @ 8:42

VERSION 1.7 - LEGENDS OF THE GALAXY PART I
Changes/Updates
  • Localisation Updates
  • Fixed various coding issues caused from By Blood Alone Expansion
  • Fixed Balance of Power being shown for all countries
  • Fixed Balance of Power being unable to be opened for countries that have it
  • Fixed Intel Agency Focuses for Empire and Rebels not creating a Intel Agency upon completion
  • Fixed Germany Missing Starting Tech
  • Fixed Germany Missing its Airforce (luftwaffe can rest easy)
  • Fixed Empire's Colonial Agreements Focus & Event so that the land distribution is no longer cursed (Praise No More Border Gore)
  • Fixed Empire's Campaigns Ideas to correctly display GFX and localisation
  • Fixed Empire's The Earth Ascendany Focus not changing the Country's title.
  • Nerfed Military Training from 30% to 15% in Unique Spirits & Ideas
  • Nerfed Polical Power from 0.35 to 0.15 in Unique Spirits & Ideas
  • Buffed Local Resources from 15% to 25% in Unique Spirits & Ideas
  • Buffed Consumer Goodes from -2.5% to -5% in Unique Spirits & Ideas
  • Updated all Empire focuses with Leader requirements to account for alternative leaders
  • Updated Stormtrooper Unit localisation for the Rebels to state the unit as Pathfinders
  • Changed & Updated all values of the Star Wars Galactic Technology Tech Tree. Refer to TECH TREE in NEW CONTENT below for further information.
  • Changed & Updated all values of the Rebel Alliance Government National Spirits to better portray their respective form. Refer to NEW GOVERNMENT CHOICES - NEW REPUBLIC AND GALACTIC FEDERATION in NEW CONTENT.

PLAYTEST FIXES/CHANGES
  • Fixed Mising Localisatoin for Focuses
  • Fixed Rebel's Galactic Federation Government not giving its idea after completion
  • Fixed Vader's Alternate Government focuses to outright Annexation goals without the need of prerequirements
  • Fixed Thrawn's Japan's Position in the Pacific Focus to a Puppet Goal
  • Changed Vader's New Earth Military to Vader's New Galactic Military
  • Changed New Generals for Empire & Rebels to have different stats.

PLAYTEST ADDITIONS
  • Added 7 New Focuses for Alternate Vader to core land

NEW CONTENT
    MILITARY
  • 7 New Empire Generals
    -Thrawn
    -Weir
    -Commander Cody
    -Cassio Tagge
    -Hurst Romodi
    -Valin Hess
    -Moradmin Bast
  • 7 New Rebel Generals
    -Hera Syndulla
    -Kyle Katarn
    -Wedge Antilles
    -Carlist Rieekan
    -Juno Eclipse
    -Col Serra
    -Vanden Willard

    THE EMPIRE
  • NEW ALTERNATE PATH - THE SECOND GALACTIC EMPIRE/EMPEROR VADER
    Added over 30 focuses where Vader can continue to rule after Operation Alderaan where Vader reforms the Empire into a non-aligned government Second Galactic Empire ruled by him alone.
  • THE CONTINUED GALACTIC CIVIL WAR - ADDITIONS
    Added 8 focuses to aid the Empire in compliance and coring of the Rebel Alliance.
  • Planatary Government Focus prerequirements changed from Grounded Ship to Half-Functional Ship, this will speed up playthroughs for alternate paths
  • The Earth Ascendary Focus focus no only requires one of its following prerequesties rather than both -- this is the same for Alt Vader's respective focus
  • Campaigns Focus now gives Middle Eastern Offense Idea to help with Middle Eastern Wars rather than having to spend political power for it.
  • Dispose of Tarkin Focus now removes 75 political power, 10% Stability, and 15% War Support to better reflect the events
  • Operation Alderaan Focus now removes 35% Stability and 25% War Support to better reflect the events


    REBEL ALLIANCE
  • NEW POLTICAL PATH - MON MOTHMA
    Added Mon Mothma as an alternate path for Rebellion leadership. Mon Mothma features a different set of buffs compared to the three heroes of the alliance and focuses entirely on continuing the Rebellion how it existed.
  • NEW GOVERNMENT CHOICES - NEW REPUBLIC & GALACTIC FEDERATION
    Added 12 focuses to differiate the Rebel Allaince further in their government with their own set of buffs and benefits.
  • Old Republic, New Republic, and Galactic Federation focuses now require 200 Politcal Power investment to change the Allaince's form of government.
  • Mon Mothma now shown as the default Rebel leader.
  • Self-Sustaining Cities Focus now only requires one of its following prerequesties rather than both allowing you to select the Rebellion's government sooner.
  • Remaking the X-Wing now only requires one of its following prerequesties rather than both

    TECH TREE
  • GALACTIC TECHNOLOGY
    Finished the Star Wars Tech tab with a new cohesive layout, gfx and different benefits. Featuring Unique Research for the Empire and Rebellion. This is the first major milestone in creating a new and updated tech tree that is more balanced and offers more choices for replayability.
    Features:
    -8 Unique Tech for Star Wars countries, with some being only available to the Rebels or Empire.
    -13 Industry Tech to better enhance the capabilites of Star Wars Countries.
    -3 National Unqiue Tech for Rebels & Empire respectively to further enhance and differiate each country's playstyle.

Uppdatering: 26 nov, 2022 @ 4:42

VERSION 1.6.2
Changes/Updates
  • Localisation Updates
  • Fixed the Leia Events using the Picture from the Luke Events
  • Changed the Layout of the Empire's Focus Tree slightly for a more cohesive look and readiability
  • Changed the Name for Trucks for the Rebels and Imperials to Hovercrafts
  • Updated Swappable Buff GFX to display a number in relation to which swappable slot it is
  • Updated Main Menu Redux Logo to display new version v1.6.2

    TECH TREE
  • Added X-Wing GFX and Names for Rebels Tech (Improved, & Advanced Small Airframes)
  • Added U-Wing GFX and Names for Rebels Tech (Basic, Improved, & Advanced Large Airframes)
  • Added TIE fighter GFX and Names for Imperial Tech (Inter-War, Basic, Improved, & Advanced Small Airframes)
  • Added TIE bomber GFX and Names for Imperial Tech (Inter-War, Basic, Improved, & Advanced Medium Airframes)
  • Added LAAT GFX and Names for Imperial Tech (Inter-War, Basic, Improved, & Advanced Large Airframes)
    (Unqiue Tech was delayed from this patch, but will be coming in the next patch v1.6.3)

    UNIQUE SPIRITS AND IDEAS
  • Added a Second Swappable Buff Catagory with new buffs to further expand mid-late game usage of political power. Both Categories feature the same swappable buffs allowing for a mixture of identical buffs.
  • Added 6 New Swappable Buffs
    Decryption - +50%
    Command Power Gain - Daily +0.50
    Attrition & Supply Grace - -7.5% & +48 hrs
    Political Power - Daily +0.35
    Training Time - -30%
    Non-Core Manpower - +30%


    Event Pass 2 - Part 2
  • Added 27 New Events
    Added the Expanded Story Events for Han Solo
    Added the Expanded Story Events for Luke Skywalker
    Added the Expanded Story Events for Princess Leia
    (Event Pass 2 - Part 3 will come in an upcoming patch v1.6.3 featuring Thrawn's Events)

Uppdatering: 21 nov, 2022 @ 15:34

VERSION 1.6.1
Changes/Updates
  • Fixed Focus Requirements Not Allowing Progression
  • Fixed Focus Completion Rewards to properly award the correct territory
  • Localisation updates
  • Added GFX to Rebellion Focuses Missing GFX
  • Updated the Redux Logo to feature what update the mod is currently on

    COMMAND AND CONTROL
  • Command and Control Submod content has been removed - this was a decision made so that the submod would not become obsolete

    TECH TREE
  • Added Names to a Majority of the Tech
  • Added Unique Weapons for the Rebel Alliance
  • Updated Pre-Existing Icons such as Support Weapons, Night Vision, and Anti-Tank Weapons to show upgrade number for better cohesion and readability
    (Unique Tech will be made available in the upcoming hotfix for v1.6.1)

    UNIQUE SPIRITS AND IDEAS
  • Changed the name of the new Political Section from Star Wars Spirits & Ideas to Unique Spirits & Ideas
  • Changed the Swappable Bonus to allow all countries to use the swappable bonuses
  • Added GFX to the Swappable Bonuses

    REBEL ALLIANCE
  • 10 New Rebel Generals to replace the existing Rebel Alliance Generals. These Generals feature a unique trait that directly effects the number of troops that can be commanded.

    Event Pass 2 - Part 1
  • Added the Initial Events for Luke Skywalker
  • Added the Initial Events for Princess Leia
    (Event Pass 2 - Part 2 will come in an upcoming hotfix for v1.6.1)

NEW CONTENT
REBEL ALLIANCE
  • NEW POLITICAL PATH - PRINCESS LEIA
    Added Princess Leoa as third and final alternate path for Rebellion Leadership. Leia features a whole set of buffs directly related to improving the Rebel Alliance as a whole.

UPCOMING v1.6.1.2 hotfix
VERSION v1.6.1.2 will be a small hotfix that adds in the rest of the events of event pass 2 while continuing to fix bugs and improve the new tech tree