Barotrauma
Anathema
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更新:2023年5月2日 @ 5時39分

- Added "buzzin" terminal command to make the reactor controller work properly when an engineer has this talent (completely forgot that this is a thing now).
Crews have to keep track of wether this talent is active, similar to the other upgrade commands. If it's not set correctly, the power output will be slightly off, the surge protector and battery controls won't run optimally (but there won't be a catastrophe either).

-fixed a few wrong sprite depths

更新:2023年4月30日 @ 14時17分

- Some visual and layout improvements
- Unlocked (most) connection panels and made wires visible again. MP has a locking option for wires anyway, so it was kinda pointless and restrictive. Players should be free to do stupid mistakes.
- Speed setting is now available in the nav console, since having to exit the console to search for an external button during an emergency sucks
- Moved discharge coil trigger to an external button instead, and added another one for the crew
- Changed class from attack to scout, since speed and stealth are the main selling points of this design

更新:2023年4月20日 @ 21時30分

- corrected a few sprite dephts
- made emergency and silent light color a bit more dramatic
- updated command description in logbook

更新:2023年4月20日 @ 5時46分

- Some changes for new game version
- Visual fixes
- Slightly less reactor power and higher engine power consumption, battery reserve felt too generous at maximum speed

更新:2022年8月20日 @ 14時02分

-fixed the transparent wall by the engine

更新:2022年8月18日 @ 14時53分

-small improvements to searchlights

更新:2022年8月18日 @ 5時20分

-small fix/simplification to capacitor charging

更新:2022年8月17日 @ 12時29分

- Complete wiring rework. Simplified or completely removed many systems for a huge reduction in item count.
- Added medical fabricator and a railgun to make it more viable as a campaign sub.
- Lots of redecoration and some layout changes

更新:2022年8月4日 @ 17時01分

更新:2022年8月2日 @ 18時17分

-fabricator ui fix