Cortex Command

Cortex Command

GWTB Blues
Showing 11-19 of 19 entries
< 1  >
Update: 5 Jan, 2017 @ 10:10am

-Added a new soldier class, Blues Drone. Drones are small, cumbersome but heavily armored bots best suited for base environments.
-Blues Drones are resilient and their arms cannot be damaged but they have a weakspot in their backpacks.
-Blues Sniper Rifles reload slightly faster now.
-Blues Tanks are now part of the "Mecha" group.
-Clothing Material turns into Ash when settles instead of Scrap Metal.
-Vehicle Metal turns into Scrap Metal when settles instead of becoming almost indestructible.
-Fixed a bug causing Blues Grenade Launchers to fire tank rounds.

Update: 29 Dec, 2016 @ 5:29pm

-Added a new unit type, Blues Medics. They are slightly faster than the other classes but they are also weak and have reduced aiming range.
-Increased the walking speed for Blues Soldiers. They are almost as fast as Medics.
-Added a new piece of clothing, Poncho. It provides very little protection but it's really resistant to gibbing. It's mostly for looks.
-Medics always spawn with a Poncho. Soldiers and Snipers have low chances to get them and they don't keep the collar as up as Medics do.
-The Trenchcoat with high collar used by Commanders now cover all the torso instead of just the front part.
-Blues Snipers have reduced hearing detection but their aiming range has been increased.
-Blues Sniper Rifles are almost identical to Reds ones but they fire in a less arched manner and need less attacks in order to fire their more powerful ones.

Update: 27 Dec, 2016 @ 11:04am

-Blues Flamethrowers fire a better looking flame now.
-Blues Flamethrowers and Blues Grenade Launchers explode when gibbed now.
-Blues Shotguns have been rebalanced.
-All unit helmets now display sparks when hit.

Update: 19 Dec, 2016 @ 9:02am

-Added a new soldier class, Blues Commander. This is the brain unit for each faction. They are good fighters but as vulnerable as any soldier.
-Blues Flamers and Blues Heavies now display a destroyed version of their backpacks/fueltanks when gibbed.
-Increased the damage output for Blues pistols.
-Blues sniper rifles fire in a less arched and more accurate manner.
-Made some stat and visual effect adjustments to most soldier bodyparts.
-Blues Heavies are a bit taller and their armor/limbs are more resistant to damage and gibbing.
-Reduced the damage resistance of Blues Snipers a bit more.

Update: 13 Dec, 2016 @ 12:57pm

-Added a new soldier class, Blues Sniper. They are better at spotting and headshots but a bit weaker than normal soldiers.
-Added a new soldier class, Blues Heavy. They are more resistant to damage and carry layers of armor but their jetpacks are less effective.
-Made some adjustments to all soldiers and their bodyparts.
-Tanks now leave a gib version of their chassis when destroyed.

Update: 10 Dec, 2016 @ 1:24pm

-Blues Soldier A is now called Blues Soldier.
-Blues Soldier has random chances to spawn with either of the helmet choices.
-Blues Soldier B is now called Blues Flamer.
-Blues Flamer spawns with a flamethrower and carry Fuel Tanks on their back, which explode when damaged.
-Blues Troops only use 1 kind of mask again. I checked the comics and they never used 2 different types of them.
-Added Blues Flamethrower to the faction. It can only be used by Blues Flamer now. The rest will drop it instantly.
-Facemasks are now more detailed.
-Rearranged the files, deleted redundant code and fixed some dependency files I missed last time.

Update: 7 Dec, 2016 @ 7:16am

-Added Blues Pistol as a new sidearm to avoid them using vanilla ones.
-Added Blues Pipe Bombs to allow them to throw their own grenades.
-Made small edits to some of the equipment already in the mod. Just slight changes to some sprites and stats.

Update: 11 Jul, 2014 @ 7:43am

-Blues Planes now have a chance to throw their pilots flying when destroyed.
-Blues Pilots cannot be directly controlled. They are only spawned to die from fall damage.
-Edited Actors and Items to make Blues slightly different from the other factions.

Update: 10 Jul, 2014 @ 11:35am

-Initial Release