Cortex Command

Cortex Command

GWTB Reds
Viser 11–19 av 19 bidrag
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Oppdatering: 5. jan. 2017 @ 10.09

-Added a new soldier class, Reds Drone. Drones are small, cumbersome but heavily armored bots best suited for base environments.
-Reds Drones are resilient and their arms cannot be damaged but they have a weakspot in their backpacks.
-Reds Tanks are now part of the "Mecha" group.
-Clothing Material turns into Ash when settles instead of Scrap Metal.
-Vehicle Metal turns into Scrap Metal when settles instead of becoming almost indestructible.

Oppdatering: 29. des. 2016 @ 17.29

-Added a new unit type, Reds Medics. They are slightly faster than the other classes but they are also weak and have reduced aiming range.
-Increased the walking speed for Reds Soldiers. They are almost as fast as Medics.
-Added a new piece of clothing, Poncho. It provides very little protection but it's really resistant to gibbing. It's mostly for looks.
-Medics always spawn with a Poncho. Soldiers and Snipers have minimal chances to get them and they don't keep the collar as up as Medics do.
-The Trenchcoat with high collar used by Commanders now cover all the torso instead of just the front part.
-Reds Snipers have reduced hearing detection but their aiming range has been increased.

Oppdatering: 27. des. 2016 @ 11.03

-Reds Flamethrowers fire a better looking flame now.
-Reds Flamethrowers and Reds Rocket Launchers explode when gibbed now.
-Reds Shotguns have been rebalanced.
-All unit helmets now display sparks when hit.

Oppdatering: 19. des. 2016 @ 9.01

-Added a new soldier class, Reds Commander. This is the brain unit for each faction. They are good fighters but as vulnerable as any soldier.
-Reds Flamers and Reds Heavies now display a destroyed version of their backpacks/fueltanks when gibbed.
-Reds sniper rifles fire in a less arched and more accurate manner.
-Made some stat and visual effect adjustments to most soldier bodyparts.
-Reds Heavies are a bit taller and their armor/limbs are more resistant to damage and gibbing.
-Reduced the damage resistance of Reds Snipers a bit more.

Oppdatering: 13. des. 2016 @ 12.56

-Added a new soldier class, Reds Sniper. They are better at spotting and headshots but a bit weaker than normal soldiers.
-Added a new soldier class, Reds Heavy. They are more resistant to damage and carry layers of armor but their jetpacks are less effective.
-Made some adjustments to all soldiers and their bodyparts.
-Tanks now leave a gib version of their chassis when destroyed.

Oppdatering: 10. des. 2016 @ 13.25

-Reds Soldier A is now called Reds Soldier.
-Reds Soldier has random chances to spawn with either of the helmet choices.
-Reds Soldier B is now called Reds Flamer.
-Reds Flamer spawns with a flamethrower and carry Fuel Tanks on their back, which explode when damaged.
-Reds Flamethrower can only be used by Reds Flamer now. The rest will drop it instantly.
-Facemasks are now more detailed.
-Rearranged the files, deleted redundant code and fixed some dependency files I missed last time.

Oppdatering: 7. des. 2016 @ 7.13

-Added Reds Pistol as a new sidearm to avoid them using vanilla ones.
-Added Reds Pipe Bombs to allow them to throw their own grenades.
-Made small edits to some of the equipment already in the mod. Just slight changes to some sprites and stats.

Oppdatering: 11. juli 2014 @ 7.41

-Reds Planes now have a chance to throw their pilots flying when destroyed.
-Reds Pilots cannot be directly controlled. They are only spawned to die from fall damage.
-Edited Actors and Items to make Reds slightly different from the other factions.

Oppdatering: 10. juli 2014 @ 11.29

-Initial Release