Space Engineers

Space Engineers

Extended Survival: Core Module - 1.0.2 - DEPRECATED
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更新:2022 年 8 月 28 日 @ 下午 2:56

- Added new items in the wood system.
- Added new icons to make it easier to find recipes with the same result with products of different origin.

更新:2022 年 8 月 27 日 @ 上午 8:06

- Fixed several code issues.
- Fixed an issue with the rot system used by the status and effects module.
- Added solar systems generator, for more details see wiki.

https://www.wikiful.com/@ogrimdooh/ogrimdooh-se-mods/extended-survival-complete/extended-survival-core-module/administrative-commands/command-starsystem

更新:2022 年 8 月 6 日 @ 上午 6:27

Add configuration.:

DisableWaterModFreeIce

Default value: true.

When active it will disable the default ice collection from water mod collectors, ice solidifiers will work correctly regardless of this setting.

Everything can be changed by admin command:
/settings <key> <value>

Exemple:
/settings DisableWaterModFreeIce false

更新:2022 年 8 月 2 日 @ 上午 3:23

Added new "soil" ores. They can be collected on the surface of planets and when refined generate sand, dirt, gravel and organic matter.

更新:2022 年 8 月 1 日 @ 下午 1:13

Move definition off Medkit, ClangCola and SpaceCoffe from Stats to Core.

更新:2022 年 8 月 1 日 @ 上午 7:14

Added custom respawn pods for planets and space.

Added settings to customize possible planets to start and enable space start. These settings can be changed by the admin command.:

To enable spacial start use this command:

\settings respawnspacepodenabled VALUE

VALUE = true/false

To enable start on a specific planet use this command:

\planet.settings PLANET_TYPE respawnenabled VALUE

VALUE = true/false
PLANET_TYPE = The type of planet example: Moon, Mars, etc.

更新:2022 年 7 月 31 日 @ 上午 10:46

Added ores.:

Toxic ice: needs to be refined to become ice and organic material.

Dirty ice: needs to be refined to become ice, gravel and organic material.

Added tech mod compatibility.

更新:2022 年 7 月 26 日 @ 下午 6:16

Initial release.