Garry's Mod
TFA Base
Mostrando 11-20 de 35 aportaciones
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Actualización: 1 ABR 2024 a las 9:50

4.7.8.4
- Fixed akimbo shoot animations order breaking (and HUD mismatch)

Changelog Archive[github.com]

Actualización: 30 DIC 2023 a las 5:56

4.7.8.3
- Fixed melee attack direction selection not working
- Added stat name translator to development menu (along with a command)

Changelog Archive[github.com]

Actualización: 18 DIC 2023 a las 15:32

4.7.8.2
- Stencil reticle types can now be combined
- Added a slight delay for subcategories population hook to make sure it runs after default weapons population

Changelog Archive[github.com]

Actualización: 26 NOV 2023 a las 17:24

4.7.8.1
- Added spawnmenu subcategories support (SWEP.SubCategory)

Changelog Archive[github.com]

Actualización: 20 NOV 2023 a las 7:24

4.7.8.0
- Added simple fallback HUD that displays when main 3D2D HUD is disabled (for stuff like firemode)
[i.imgur.com]
- Changed default font used across the base (Inter[github.com])
[i.imgur.com]
- Added a hook that runs after base (re)registers all its fonts

Changelog Archive[github.com]

Actualización: 17 NOV 2023 a las 11:57

4.7.7.0
- Added missing viewmodel checks
- Added toggle for TTT weapons list auto-population

Changelog Archive[github.com]

Actualización: 10 OCT 2023 a las 21:57

4.7.6.8
- Added better checks for fire loop animation and sound
- Fixed sprinting animation not playing after exiting fire loop

Changelog Archive[github.com]

Actualización: 18 SEP 2023 a las 11:25

4.7.6.7
- Fixed flat stat bars options breaking text display
- Split up interface settings into groups
- About settings tab tweaks

Changelog Archive[github.com]

Actualización: 30 ABR 2023 a las 0:07

4.7.6.6
- Fixed unsight on bolt/pump after shooting not working properly
- Fixed hard error when attachment depends on another attachment which is unavailable/not registered
- Added console warning for the case above

Changelog Archive[github.com]

Actualización: 4 ABR 2023 a las 8:14

4.7.6.5
- Fixed doors not respawning after getting broken off hinges with melee weapons

Changelog Archive[github.com]