Rivals of Aether

Rivals of Aether

Kirby
Visar 21–27 av 27 poster
< 1  2  >
Uppdatering: 28 jul, 2022 @ 18:07

v1.4

Uppdatering: 28 jul, 2022 @ 17:23

v1.6

Patch Notes:

Down Strong
+ Knockback Scaling: .8 -> .9

Neutral Special (Inhale)
- Now has a cooldown on use after spitting out someone.
- Spit Hitbox Hitstun Multiplier: 1 -> 0.75
- Spit Endlag: 16 -> 35
- Spit Hitbox Knockback Scaling: .6 -> .25
- Spit Hitbox Angle: 40 -> 45

Forward Special (Wheel)
- Endlag: 15 -> 20
- Canceling the move now has no hitbox.
- Turning now has no hitbox.
- Works with tap jump now.
~ Turning should now be more smooth.

Up Special (Jet)
+ Added another hitbox that lasts after the inital hitbox.
In layman's terms, slightly increased active frames with a weaker hitbox so it doesn't look like you just phase through people for some reason.

Uppdatering: 28 jul, 2022 @ 10:14

v1.5

Patch Notes:

General
- Wave Land Adj: 1.3 -> 1.15 (In layman's terms, Kirby's wavedash doesn't go as far.)
~ The Mix Copy Ability roulette shouldn't dissapear during hitpause anymore.

Down Tilt
~ Angle: 50 -> 65

Neutral Air
~ Adjusted SFX.

Forward Air
~ First Hitbox Angle Flipper: 9 -> 10
~ Should connect better.

Up Air
~ Adjusted swipe SFX.
- Startup: 7 -> 8
+ Base Knockback: 7 -> 8
+ Knockback Scaling: .7 -> .8

Down Air
+ Finishing Hitbox Damage: 2 -> 4

Forward Strong
- Base Knockback: 9 -> 8

Up Strong
+ Sourspot Knockback Scaling: .9 -> 1
~ Adjusted Sourspot hit SFX.

Neutral Special (Inhale)
+ Spit Hitbox Knockback Scaling: .1 -> .6
+ Spit Hitbox Damage: 6 -> 10
+ Swallow Hitbox Damage: 10 -> 6
~ Kirby now gains Mix instead of instant random when swallowing characters with no preset Copy Ability.

Forward Special (Wheel)
+ Fixed some issues where Kirby would randomly slow down when jumping.
- Kirby can no longer cancel this move fully into a double jump: instead, he'll just do a tiny hop. Doing this also prevents you from using FSpecial again while airborne.

Up Special (Jet)
+ Kirby doesn't fall as much when charging the move.
~ Removed ledge snapping code.

Down Special Ground (Stone Uppercut)
+ Now has super armor during and right before active frames.

Down Special Air (Stone)
+ Falling Hitbox Knockback Scaling: .7 -> 0.9
+ Falling Hitbox Damage: 10 -> 13

Copy Ability: Sword
- Endlag: 21 -> 28
- Added a small cooldown.
+ Increased speed at which Kirby can move during this move.
+ Increased jump height.
+ Multihit Hitbox Angle Flipper: 10 -> 9
- Multihit Hitbox Active Frames: 3 -> 2
+ Finishing Hit Base Knockback: 7 -> 8
+ Finishing Hit Knockback Scaling: .8 -> .9
+ Finishing Hit Damage: 6 -> 9

Copy Ability: Water
+ Landing the final hit of this move now allows Kirby to jump cancel it.
~ Should connect better.
+ Multihit Hitboxes cannot be teched anymore.
+ Kirby doesn't fall as much during the move's active frames, giving it better recovery potential.
- Added a small cooldown.

Copy Ability: Tornado
+ Finishing Hit Damage: 5 -> 7
+ Finishing Hit Base Knockback: 7 -> 9
+ Finishing Hit Knockback Scaling: 0.5 -> 0.7

Copy Ability: Bomb
+ Startup: 21 -> 16
+ Bomb Projectile now travels much further.
+ Bomb Projectile can now be angled upward at the cost of less horizontal movement.

Copy Ability: Drill
+ Removed pratfall from this mvoe because it was pointless to have pratfall begin with.

Copy Ability: Spark
- Kirby is now forced to let go of Spark after a while.
- Increased cooldown.

Uppdatering: 26 jul, 2022 @ 14:07

v1.4

Uppdatering: 25 jul, 2022 @ 11:09

v1.3

Uppdatering: 24 jul, 2022 @ 10:14

v1.1

Uppdatering: 24 jul, 2022 @ 8:50

v1.0