Oxygen Not Included

Oxygen Not Included

Rocketry Expanded (DLC)
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Update: 30 Aug, 2023 @ 4:01pm

2.7:

New Features:
- Drillcone Mining now recieves a boost from the pilots Flying and Digging Skills (can be toggled in config, enabled by default). AI rockets get a reduced bonus
- Added "Drop All" to Fuel Loaders, Cargo Loaders and liquid fuel tanks
- liquid Rocket Fuel Tanks will no longer fill with liquids that arent rocket fuel (combustible liquids and hydrogen)
- The Radbolt storage module can now refuel the laser drillcone during flight

New Module:
- Liquid Chlorine Oxidizer Tank: a stepping stone towards liquid oxygen, liquid chlorine has a oxidizer efficiency of 3 (oxylite has 2, liquid oxygen has 4)

Fixes&Adjustments:
- Remade the Docking Interface with custom UI
- fixed the vanilla bug of oxidizer tanks losing their contents on loading the game when "copy settings" from a different oxidizer tank was used to set their settings
- fixed an assignment bug with docking when blowing up rockets
- added a few materials that count as "Radiation blocking" for the plated nosecone
- fixed neutronium alloy not inheriting any overheat temperature (like +200 of steel). Also its very pretty now (+100% decor bonus)
- fixed a OnLoad crash with active dockings
- adjusted cost of small liquid fuel tank to be more in line with the large liquid fuel tank
- camera will no longer glitch out inside of smaller rocket interiors
- added cargo unit settings

Update: 30 Jun, 2023 @ 2:40pm

2.6.4:
- poi capacities no longer dip into negative values
- fixed small liquid fuel tank meter animation
- fixed RTG not fueling properly
- adjusted title of starmap location sensor sidescreen addon to clarify the function of the selector

Update: 16 Jun, 2023 @ 6:38am

2.6.3:
- fixed a crash that happened on undocking a rocket

Update: 15 Jun, 2023 @ 12:08pm

2.6.2:
- Generator Modules can now be toggled to work while grounded
- Generator Modules had their Wattage increased
- various small bugfixes
- the searchbar in the rocket menu can now be accessed via ctrl+F
- added config to squish rockets - reducing all modules above 5 width to 5 width
- added config (disabled by default) to allow refilling the drillcone service module via solidconveyor from inside the rocket module
- added Twitch Mod Events

Update: 29 May, 2023 @ 1:05pm

2.6.1:
- fixed cartographic module telescope not working during idling
- added capacity config for drillcone service module
- added mining speed buff config for drillcone service module
- increased the default speed buff; 20% -> 25%

Update: 28 May, 2023 @ 12:43pm

Update 2.6

New Buildings:
- Freezer Access Hatch: access food of fridge module(s) during the flight
- POI Mass Sensor: allows to get logic signal status from remaining space POI mass

new Features:
- Rebalanced Cargo Bay Capacity (can be configured/disabled in config)
- Cartographer Module Reworked (again): now scans tiles like a telescope in addition to its normal functions with a range of 4 (configurable)
- Module build menu Searchbar: The module build menu has been updated visually & a seach bar has been added
- Module build menu Category Toggle: swap between categories and the regular view with a click
- Insulated Cargo Bays: materials stored in cargo bays dont exchange heat with their surroundings
- Docking two rockets allows them to fly in tandem (equalizing their speed). this allows boosting slow rockets by docking to a fast one and towing stranded rockets to a planet

Fixes & Adjustments:
- Cartographer Module no longer instantly reveals tiles around it (see above for new rework)
- Docking connections will now move all duplicants back to their assigned rocket before undocking
- assigning duplicants to the docking door will now assign them to the docked rocket and will cause them to move to the other rocket on undocking
- most internal classes are now public
- ladder and insulated adapter can no longer accidentaly be replaced/replace single tiles
- fixed starmap location sensor crashing when trying to select a new location while not landed on a planet
- increased fridge module max capacity to 550kg;
- further optimized rocket info sidescreen performance
- increased default duration of RTG generator module; 40 -> 50 cycles
- fixed the vanilla bug of scrolling outside of the module selection window after building a module
- added a fix for the broken meter anim of the Liquid Oxidizer module
- improved the animation of the small fuel tank
- removed config option for module categories as this is now a toggle within the menu
- module category header names improved and added to game strings
- strongly increased the radbolt decay of the radbolt chamber module when not exposed to space
- fixed rtgs getting deliveries again after reload

Update: 1 Apr, 2023 @ 4:15pm

2.5.5.2
- fixed range of rockets always displaying 0

Update: 31 Mar, 2023 @ 9:35am

2.5.5.1:
- fixed a bug that caused the fuel/tile value to be wrong
- changed natgas engine fuel tag to "CombustibleGas" - allowing the use of SynthGas on Baator
- removed wip building from the build menu

Update: 30 Mar, 2023 @ 11:28am

2.5.5:
- Updated for WhattaBlast

new Features:
- Starmap location sensor now has a location selector, allowing to select ONE SPECIFIC tile. this can be any tile, a planet, poi or just one specific empty space tile
- Carbon Asteroid POI now uses its proper animation instead of the generic "cloud" animation


Fixes:
- fixed various issues with the critter stasis module
- crash on trying to store an undying critter
- animation freeze on unloading unwranglable critters
- Critter Traits - Integration: critters dont reroll their traits on getting stored
- Removed Amogus, Imposter, Crewmate from Twitch Integration
- some animation fixes

Update: 3 Mar, 2023 @ 11:26am

2.5.4:
- updated the override behavior of the advanced rocket platform to distinguish between "fuel" and "cargo" states on its override behaviours. More detailed description on how that works can be found here:

https://sgt-imalas.github.io/Wiki/Rocketry%20Expanded/Buildings/Normal%20Buildings/Launchpads/#logic-port-behaviour_2