Project Zomboid

Project Zomboid

STALKER Armor Pack for Zombies Addon
21 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 14 Tem 2024 @ 0:50

Update 1.6a:
- Added support for the Vanilla Firearms Expansion STALKER Pack. *DO NOT* run this seperate module alongside the existing Vanilla Firearms Expanded submod!

Güncelleme: 28 Kas 2023 @ 17:21

Update 1.6:
- UNISG, Renegade, and Sin outfits!
- Increased chances of zombified Stalkers spawning with longarms and sidearms.
- Removed the Exo submodule entirely, pending making literally any part of it work properly.

Güncelleme: 19 Eki 2023 @ 5:30

Update 1.5c:
- WIP fixes for the exo submod.

Güncelleme: 18 Eki 2023 @ 10:55

Update 1.5b:
- Fixed exos submodule, I think

Güncelleme: 18 Oca 2023 @ 1:14

Update 1.5a:
- Added exos submodule
- Added vanilla firearms expanded addon

Güncelleme: 12 Oca 2023 @ 3:19

Update 1.5:
- Removed exo spawns from the base mod for the time being.

Güncelleme: 14 Ara 2022 @ 0:25

Güncelleme: 29 Ağu 2022 @ 7:19

Update 1.4b
Fixed the translation file. Values and tooltips should now display properly.

Güncelleme: 24 Ağu 2022 @ 6:01

Update 1.4a
Some further tweaks to the way the variables are handled. 0x multiplier should now actually mean entirely disabled. Hopefully!
Default spawn chances for Extra Vanilla Regions setting have also been (roughly) halved.

No, don't ask me why the translation files aren't working, I don't know. Same setup as the dev version and they work just fine there.

Güncelleme: 23 Ağu 2022 @ 23:15

Update 1.4
Functional spawn multipliers! The system is not 100% perfect; factions with a 0x multiplier may still spawn very rarely, and wandering exos may still appear even if the checkbox for them is disabled. That said;
- Base spawn chances for all non-exo zombies have been halved.
- All exo zombie spawn chances have been reduced by 90%, down from the already rare 0.05 to 0.005.

Spawn multiplier can be set per-faction, as low as 0.0x (though, as noted above, they may still occasionally spawn), or as high as 100.0x. As before, this is a relative chance compared to all other zombies. If you set Monolith to 100x, you won't have 100x more zombies, but the vast majority of zombies that spawn in the wild will be wearing Monolith gear.