Stellaris
Better Planet Automation
34개 중 21~30개 표시 중
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업데이트: 2022년 7월 25일 @ 오후 12시 36분

- Disable clerks and enforcers gradually when appropriate, rather than only all at once.
- Fixed using Leisure District for amenities on habitats.
- Fixed getting stuck on upgrading a booster building when few sources of the boosted jobs are available to build.
- Fixed notifying that an upgrade wasn't queued by automation when it actually was.

업데이트: 2022년 7월 22일 @ 오후 7시 14분

- Fixed calculation of potential max building slots when limited by district slots.
- Treat rural planets as being designated for energy, minerals, and food production.
- Fixed capital building not being upgraded in some circumstances.
- Fixed Holo Theatres not being built when the tech and capital building requirements for Hyper-Entertainment Forums are met.

업데이트: 2022년 7월 21일 @ 오후 12시 48분

Added Residential Arcology to the districts that may be built to resolve housing issues.

업데이트: 2022년 7월 21일 @ 오전 11시 41분

- Detect when other mods have changed the building slots cap.
- Automatically disable the base game's auto-designate on new planets.
- Improved performance of automatic job disabling.
- Fixed an inconsistency between building and scrapping logic.

업데이트: 2022년 7월 20일 @ 오후 12시 54분

Fixed auto migration.

업데이트: 2022년 7월 20일 @ 오전 8시 21분

Fixed a crash for dividing by zero.

업데이트: 2022년 7월 19일 @ 오후 4시 19분

- Corrected instructions for what to do with the base game's automation settings.
- Added in-game event to notify existing users of how they need to change their settings.
- Fixed handling of automatic scrapping of industrial districts on planets where they produce both alloys and consumer goods.
- Only scrap at most one building or district per month for each resource, empire wide.
- Added planet settings to force enabling jobs for clerks, enforcers, and/or colonists.
- Never auto scrap strategic resource harvesting buildings, only the synthesizing buildings.
- Added options in scrapping confirmation to either delay a year and ask again, or to never scrap that specific thing.
- Handling for amenities or crime will now build a city district if necessary.
- Fixed handling of specialist resource deficits when their input resource is below its minimum goal.

업데이트: 2022년 7월 17일 @ 오후 3시 45분

Fixed detection of whether a planet is designated for a specific resource.
Increased default goals for strategic resource income.
Added a precaution to prevent prematurely disabling colonists jobs.
Added workaround to get booster buildings to build even when jobs are open.
Fixed issue that could sometimes set the wrong designation.
Fixed issue with upgrading buildings.

업데이트: 2022년 7월 16일 @ 오전 11시 58분

Fixed checking the wrong scope in whether to build Foundry Arcology.

업데이트: 2022년 7월 16일 @ 오전 9시 41분

Build crime handling only if incidental jobs for it are unavailable.
Do not auto scrap on manually controlled planets.