Garry's Mod
Half-Life 2 Campaign
Mostrando 61-70 de 84 aportaciones
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Actualización: 29 AGO 2014 a las 6:39 p. m.

* d2_coast_11 is now semi-playable again.
* Fixed global_newgame entities still spawning items on a few levels.

Actualización: 26 AGO 2014 a las 2:14 a. m.

* Fixed the 'Restarting Map in' message.

Actualización: 26 AGO 2014 a las 1:13 a. m.

No map.lua updates, yet.. Please atleast test those EP1 maps!
* Added a new ConVar to make it so players will respawn instead of the map restarting when everyone dies.

Actualización: 19 AGO 2014 a las 3:43 a. m.

* Added EP1 support!
* Changed a few things in the code.
* Re-added Player Halos! hl2c_player_halo to toggle them.

Actualización: 10 AGO 2014 a las 10:19 a. m.

* Removed something I accidently left in.

Actualización: 10 AGO 2014 a las 9:53 a. m.

* Fixed some maps.
* Fixed some maps not making Alyx or Barney follow a player.

Actualización: 5 AGO 2014 a las 4:17 a. m.

* You can now make your own map.lua file! ..lua/hl2c_custom/maps/mapname.lua.

Actualización: 2 AGO 2014 a las 10:54 p. m.

* Flashlight now uses the AUX Power.
* Edited the doors that close in d1_canals_08 and d1_canals_11 so players don't get left behind.

Actualización: 2 AGO 2014 a las 12:52 a. m.

* Made HL2C execute pl:RemoveSuit() or pl:EquipSuit() depending on PLAYER_IS_CITIZEN.

Actualización: 31 JUL 2014 a las 6:49 a. m.

* Player Info is now saved properly! You will keep all your ammo/health/armor on the next level.
* Added ConVar hl2c_0102_shine as a small useless feature. It just makes me a cubemap material.